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Cyber Death

   (5 reviews)
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About This File

This level has been designed with a similar theme to E2M8. It's a huge outdoor area with scores of large pillars scattered randomly about; there is a fairly large open area in the center of the level... There are quite a few lost souls flying around, but the main adversaries (for single play) are CyberDemons. Yes, that "s" belongs there! Here's what you will face with the various skill levels:

Skills 1 & 2: Tons of lost souls... 1 Imp (you'll see...) 1 CyberDemon

Skill 3: Tons of lost souls... 1 Imp (he does serve a purpose!) 3 CyberDemons

Skills 1 & 2: Tons of lost souls... 1 Imp (something about this room...) 6 CyberDemons ;-D

Each skill level has enough ammo to defeat all of the monsters (this *has* been tested!). Thjs level should seperate the men from the boys...

There's a smashing exit! This was in my first PWAD (E2M1SAS.WAD) which (as far as I know, was only distributed on AOL) and fits in quite nicely.

The level has also been set up for Death Match (a primary design feature!). Skill 3 is probably best for this. There are hidden teleporters and a few other hidden goodies for when the ammo is low and your opponent is close...

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Unknown date

This can be quite fun if you want to practice killing Cyberdemons (as I remember doing so in this very level half a dozen years ago or so). Definitely not worth only 0 stars like the anonymous blockhead above voted (hint: never exaggerate your vote to balance another's vote, unless you're a true retard); in fact few replacement boss levels from '94 are as entertaining and useful as this one. ~Chain Mail [3/5] (11/2007)

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Unknown date

No it isn't, it's rubbish, and you can't even spell the word "know". Christ. This is exactly what it says in the textfile "a huge (sic) outdoor area with scores of large pillars scattered randomly about" and there are some cyberdemons. You get a plasma rifle. It's not really huge, and it's as useless as it sounds. Some of the pillars are secrets, but they are unmarked. You can run straight to the exit.

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  • File Reviews

    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
    • By InterdimensionalInterloper · Posted
      Oh yes, really good idea having a random switch that does nothing other thain squish the player