Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Cyber Death

   (5 reviews)
Sign in to follow this  

Guest

About This File

This level has been designed with a similar theme to E2M8. It's a huge outdoor area with scores of large pillars scattered randomly about; there is a fairly large open area in the center of the level... There are quite a few lost souls flying around, but the main adversaries (for single play) are CyberDemons. Yes, that "s" belongs there! Here's what you will face with the various skill levels:

Skills 1 & 2: Tons of lost souls... 1 Imp (you'll see...) 1 CyberDemon

Skill 3: Tons of lost souls... 1 Imp (he does serve a purpose!) 3 CyberDemons

Skills 1 & 2: Tons of lost souls... 1 Imp (something about this room...) 6 CyberDemons ;-D

Each skill level has enough ammo to defeat all of the monsters (this *has* been tested!). Thjs level should seperate the men from the boys...

There's a smashing exit! This was in my first PWAD (E2M1SAS.WAD) which (as far as I know, was only distributed on AOL) and fits in quite nicely.

The level has also been set up for Death Match (a primary design feature!). Skill 3 is probably best for this. There are hidden teleporters and a few other hidden goodies for when the ammo is low and your opponent is close...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This can be quite fun if you want to practice killing Cyberdemons (as I remember doing so in this very level half a dozen years ago or so). Definitely not worth only 0 stars like the anonymous blockhead above voted (hint: never exaggerate your vote to balance another's vote, unless you're a true retard); in fact few replacement boss levels from '94 are as entertaining and useful as this one. ~Chain Mail [3/5] (11/2007)

Share this review


Link to review
Guest

Unknown date

  
No it isn't, it's rubbish, and you can't even spell the word "know". Christ. This is exactly what it says in the textfile "a huge (sic) outdoor area with scores of large pillars scattered randomly about" and there are some cyberdemons. You get a plasma rifle. It's not really huge, and it's as useless as it sounds. Some of the pillars are secrets, but they are unmarked. You can run straight to the exit.

Share this review


Link to review
  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
×