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DOOM 32 (Release II)

   (61 reviews)
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About This File

A set of 32 carefully collected WADfiles for your entertainment. (What else?)


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Gato606

  

Some levels are decent, others are poor, others are too long and excessively filled innecesarily with too many loads of monster, there are a couple of "broken levels" I have to use cheats to complete, like level 25 (?) there was no blue key at all, plus you are locked with a door that doesn't let you go back to check where the hell is the blue key

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Guest

Unknown date

  
This is a compilation of levels from the period, not originally designed to be played in sequence. I am compelled to give it zero stars for the awful sound replacement, which runs throughout all the levels, even ones which did not use it in the first place. In particular I give it zero stars for using the "Aliens lift sound" (here as the door opening noise). Contrary to the previous reviewer the red key is accessible in the first level; you have to use an invisible teleporter.

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Guest

Unknown date

  
this was long borin, and- excuse me, i have to vomit!

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Guest

Unknown date

  
Obviously a collection of levels, which range from pretty poor to a bit above average. Certainly not a fan of the new sounds, so if you can find the souce map separately I'd recommend playing that instead. 2 stars, because 1 seems like being a touch too harsh.

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Guest

Unknown date

  
not good at all. And this is not from an "elitist". GRow up little boys. These levels really suck.

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Doomkid

Unknown date

  
Some nice maps mioxed in with typical bad 1994 maps. The MIDI ranges from good to ear-rape. Nice touches like a custom menu title. Overall this thing is a very mixed bag.

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Guest

Unknown date

  
The sounds are really fucked. The levels are really fucked. This wad is really fucked! -99/5

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Guest

Unknown date

  
This wad is full of bugs. It's apparent it wasn't checked if the levels were even playable. Oh yes, I found the "invisible teleporter" after I loaded the wad into DoomBuilder and added one. :P This wad is crap with a capital C.

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Guest

Unknown date

  
Play freecell, far better than this junk, id would be ahead of the game by making more, and a decade faster

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Guest

Unknown date

  
is shit wad not good music 3/5

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Guest

Unknown date

  
crap stuff....

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Guest

Unknown date

  
bit of overkill right from the start on 'ultra violence'. imho! still, pretty cool wad..

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Guest

Unknown date

  
A huge mixed bag. There are some okay maps in here, but the Heroes wads are a better source of fair old levels.

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Guest

Unknown date

  
An okay quallity megawad. Not for elitists or those and not for those who haven't played thorugh all the classics. I just appreciate any effort that the mappers take. Personally, I think the authors should've spent more time detailing the levels, perhaps not build as many as 32. But it's not bad.

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Guest

Unknown date

  
Crap from the start. The first level has a bug that makes it impossible to get the red keycard without using noclip.

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Guest

Unknown date

  
Jesus fuck, people...you've got an asshole level of elitism on you. 3/5

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Guest

Unknown date

  
Wow this is one wad of shit here. Pretty much everything about it is crap. The level designs are very uninspirational, there were like one or two decent levels. The sfx are horrible too, quite annoying, I'd prefer the original sounds over that mess and the music isn't that great either. The snares in MAP02 gave me a migraine and sounded uninspired, *like the levels*. 1/5

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Guest

Unknown date

  
This is absolutely the worst. this is only slightly better than slige maps

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Guest

Unknown date

  
Chill out people, it actually has some decent maps in it, particularly maps 17, 22, 24, and 26 were really good, and maybe map11 or map16 as well. Of course the rest are lackluster, especially the first few maps are lame. 3/5 overall.

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Guest

Unknown date

  
It could've done better, even for a megawad done in '97

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Guest

Unknown date

  
Some good mappers were involved in this project.

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Guest

Unknown date

  
gREAT

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Guest

Unknown date

  
good wad

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Guest

Unknown date

  
Some levels good, but some absolutley suck. Some sounds are crappy and poor, and some not. (WTF is the sound of the CG? it sounds a writing engine! XD ) 2/5-- SSWolfenSie

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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