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DOOM 32 (Release II)

   (61 reviews)
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A set of 32 carefully collected WADfiles for your entertainment. (What else?)


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Gato606

  

Some levels are decent, others are poor, others are too long and excessively filled innecesarily with too many loads of monster, there are a couple of "broken levels" I have to use cheats to complete, like level 25 (?) there was no blue key at all, plus you are locked with a door that doesn't let you go back to check where the hell is the blue key

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Guest

Unknown date

  
This is a compilation of levels from the period, not originally designed to be played in sequence. I am compelled to give it zero stars for the awful sound replacement, which runs throughout all the levels, even ones which did not use it in the first place. In particular I give it zero stars for using the "Aliens lift sound" (here as the door opening noise). Contrary to the previous reviewer the red key is accessible in the first level; you have to use an invisible teleporter.

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Guest

Unknown date

  
this was long borin, and- excuse me, i have to vomit!

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Guest

Unknown date

  
Obviously a collection of levels, which range from pretty poor to a bit above average. Certainly not a fan of the new sounds, so if you can find the souce map separately I'd recommend playing that instead. 2 stars, because 1 seems like being a touch too harsh.

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Guest

Unknown date

  
not good at all. And this is not from an "elitist". GRow up little boys. These levels really suck.

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Doomkid

Unknown date

  
Some nice maps mioxed in with typical bad 1994 maps. The MIDI ranges from good to ear-rape. Nice touches like a custom menu title. Overall this thing is a very mixed bag.

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Guest

Unknown date

  
The sounds are really fucked. The levels are really fucked. This wad is really fucked! -99/5

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Guest

Unknown date

  
This wad is full of bugs. It's apparent it wasn't checked if the levels were even playable. Oh yes, I found the "invisible teleporter" after I loaded the wad into DoomBuilder and added one. :P This wad is crap with a capital C.

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Guest

Unknown date

  
Play freecell, far better than this junk, id would be ahead of the game by making more, and a decade faster

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Guest

Unknown date

  
is shit wad not good music 3/5

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Guest

Unknown date

  
crap stuff....

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Guest

Unknown date

  
bit of overkill right from the start on 'ultra violence'. imho! still, pretty cool wad..

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Guest

Unknown date

  
A huge mixed bag. There are some okay maps in here, but the Heroes wads are a better source of fair old levels.

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Guest

Unknown date

  
An okay quallity megawad. Not for elitists or those and not for those who haven't played thorugh all the classics. I just appreciate any effort that the mappers take. Personally, I think the authors should've spent more time detailing the levels, perhaps not build as many as 32. But it's not bad.

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Guest

Unknown date

  
Crap from the start. The first level has a bug that makes it impossible to get the red keycard without using noclip.

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Guest

Unknown date

  
Jesus fuck, people...you've got an asshole level of elitism on you. 3/5

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Guest

Unknown date

  
Wow this is one wad of shit here. Pretty much everything about it is crap. The level designs are very uninspirational, there were like one or two decent levels. The sfx are horrible too, quite annoying, I'd prefer the original sounds over that mess and the music isn't that great either. The snares in MAP02 gave me a migraine and sounded uninspired, *like the levels*. 1/5

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Guest

Unknown date

  
This is absolutely the worst. this is only slightly better than slige maps

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Guest

Unknown date

  
Chill out people, it actually has some decent maps in it, particularly maps 17, 22, 24, and 26 were really good, and maybe map11 or map16 as well. Of course the rest are lackluster, especially the first few maps are lame. 3/5 overall.

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Guest

Unknown date

  
It could've done better, even for a megawad done in '97

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Guest

Unknown date

  
Some good mappers were involved in this project.

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Guest

Unknown date

  
gREAT

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Guest

Unknown date

  
good wad

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Guest

Unknown date

  
Some levels good, but some absolutley suck. Some sounds are crappy and poor, and some not. (WTF is the sound of the CG? it sounds a writing engine! XD ) 2/5-- SSWolfenSie

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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