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Escape from Atlantis

   (7 reviews)
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About This File

Scientists and Archeologists alike speak of the lost continent of Atlantis, where technology even greater than ours was thriving, and people could live in peace. But Atlantis disappeared. Many say it was a volcano, others say it sunk. You were one of the Archeologists involved in finding Atlantis, and one day you were knocked out by some Barons nearby the site. Once you woke up, you were in a place that was very unfamiliar to you. You sprang up and realized that you were in Atlantis! But the cause of it's destruction was an invasion demons! To live, you must fight, and if you win, you will live to tell the world of the truth of A T L A N T I S


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Memfis

  
Fun stuff except that there are some problems with stuck monsters and inaccessible items. The design isn't particulary interesting but it is competent enough. I found it to be quite low on ammo, good thing I managed to locate the secret berserk. Very cute idea with drawing "maps" of some rooms with small sectors.

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Zahid

  
good map for 97 multi routed ,one secret is unaccessible...and Inescapable pits are minor issues but decent overall....

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Guest

Unknown date

  
This is a decent level that would have been very good in 1994/early 1995, but it seems old-fashioned for 1997. The design work is simple - Atlantis is a stone dungeon - but the flow and the gameplay are solid. There are too many inescapable pits, a couple of which don't even kill you, so you have to noclip out of them. There are some consoles in the first room that you have to press.

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Guest

Unknown date

  
this one is quite hard, but it surely needs another name than Atlantis. It's quite bare, but quite difficult as well. ~1/5

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Guest

Unknown date

  
Not a bad effort. Good action, plus you have to do a little figuring to survive. This kid was doing finer work than a lot of the grownup wad designers you see around here (although perhaps that's a function of much larger amounts of free time :-) ).

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xnv

Unknown date

  
Interesting wad with a few problems. Inescapable pits, lack of ammo and author forgot to set one of doors to use yellow key so map can be finished much quicker. Also, RL is a secret which is hard to find (unless you're spamming use on every wall) but seeing rockets everywhere made me think that I somehow missed it.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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