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Escape from Atlantis

   (7 reviews)
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About This File

Scientists and Archeologists alike speak of the lost continent of Atlantis, where technology even greater than ours was thriving, and people could live in peace. But Atlantis disappeared. Many say it was a volcano, others say it sunk. You were one of the Archeologists involved in finding Atlantis, and one day you were knocked out by some Barons nearby the site. Once you woke up, you were in a place that was very unfamiliar to you. You sprang up and realized that you were in Atlantis! But the cause of it's destruction was an invasion demons! To live, you must fight, and if you win, you will live to tell the world of the truth of A T L A N T I S


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Memfis

  
Fun stuff except that there are some problems with stuck monsters and inaccessible items. The design isn't particulary interesting but it is competent enough. I found it to be quite low on ammo, good thing I managed to locate the secret berserk. Very cute idea with drawing "maps" of some rooms with small sectors.

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Zahid

  
good map for 97 multi routed ,one secret is unaccessible...and Inescapable pits are minor issues but decent overall....

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Guest

Unknown date

  
This is a decent level that would have been very good in 1994/early 1995, but it seems old-fashioned for 1997. The design work is simple - Atlantis is a stone dungeon - but the flow and the gameplay are solid. There are too many inescapable pits, a couple of which don't even kill you, so you have to noclip out of them. There are some consoles in the first room that you have to press.

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Guest

Unknown date

  
this one is quite hard, but it surely needs another name than Atlantis. It's quite bare, but quite difficult as well. ~1/5

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Guest

Unknown date

  
Not a bad effort. Good action, plus you have to do a little figuring to survive. This kid was doing finer work than a lot of the grownup wad designers you see around here (although perhaps that's a function of much larger amounts of free time :-) ).

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xnv

Unknown date

  
Interesting wad with a few problems. Inescapable pits, lack of ammo and author forgot to set one of doors to use yellow key so map can be finished much quicker. Also, RL is a secret which is hard to find (unless you're spamming use on every wall) but seeing rockets everywhere made me think that I somehow missed it.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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