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SINTER v1.0

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About This File

You are blasting hordes of demons on the martian satellite, Deimos. You flip a switch and are teleported to a different place. You can just barely breath the air. It is heavier, and very hot. The walls seem to shift due to the incredible heat. Because of these facts you believe you have been sent deeper into the moon. The rooms and such also seem to be of much more demonic construction than human. You don't know what to expect, and can see that the path only seems to lead deeper, and get darker. You quench your thirst in the fountain you have landed on and...

Ok, i know i sorta missed the buzz around doom, so thats why my wads


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Unknown date

  
I would be tempted to follow the author's suggestion of copying this wad to a disk and peeing on it, if that were not a waste of a perfectly good disk. Awful level, which starts out with an area where every ledge you walk over teleports you elsewhere for no apparent reason other than to screw with you. Then there's a nukage race, then one against exploding barrels with torches in your way, then an annoying chasm-ish part and it just gets worse. I'm not sure if this level is even survivable.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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