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SINTER v1.0

   (7 reviews)

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About This File

You are blasting hordes of demons on the martian satellite, Deimos. You flip a switch and are teleported to a different place. You can just barely breath the air. It is heavier, and very hot. The walls seem to shift due to the incredible heat. Because of these facts you believe you have been sent deeper into the moon. The rooms and such also seem to be of much more demonic construction than human. You don't know what to expect, and can see that the path only seems to lead deeper, and get darker. You quench your thirst in the fountain you have landed on and...

Ok, i know i sorta missed the buzz around doom, so thats why my wads


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msx2plus

· Edited by msx2plus

  

one of the best of the 90s, by far. super good stuff. demands knowledgeable application of several obtuse skill sets. also totally makes you forget you're playing doom 1, which a lot of modern doom 1 wads don't even achieve.

 

[edit] i keep coming back to this - this is my favorite doom 1 wad behind tambourine tangerine.

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4shockblast

  

This map is twenty years before its time.

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baja blast rd.

  

Good map for chad players who don't get upset at deaths. Feels like if you took an easy modern shitposty puzzle-platforming map and decked it out in oldschool Doom chaotic texturing (like Monti) rather than a more modern texture spam style. Disconcerting teleporations, point-blank baron pairs vs. BFG, snaking awkward tunnels with nukage that will kill you if you don't have enough health, "weird machinery"-style multi-stage layout manipulation, bizarre unmarked teleporters, completionist trolling, unnecessary secret blursphere, platforming with height differences, fountains, barrel puzzles, "Tim" ... all in a 5-10 minute map. Return to monke. 

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Maribo

  

Hellish esoterica, doesn't give a fuck about the player at all and would be worse off if it did. Almost feels like a handful of rooms from the more gimmicky ASS entries, or the D5DA series were stapled together.

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Bri0che

·

  

I'm really dubitative about this level…

The two comments bellow me explain pretty well the problem. In a hand the map is just frustrating at best, in the other the concept is cool and would just had needed a little bit more polish so you can understand what's happening on the level.

I didn't even finished the map to be honest, not my taste at all. A map should always be first try-able, if it is not you failed. 

 

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Ravendesk

  

Very creative map for 1997.

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Guest

Unknown date

  
I would be tempted to follow the author's suggestion of copying this wad to a disk and peeing on it, if that were not a waste of a perfectly good disk. Awful level, which starts out with an area where every ledge you walk over teleports you elsewhere for no apparent reason other than to screw with you. Then there's a nukage race, then one against exploding barrels with torches in your way, then an annoying chasm-ish part and it just gets worse. I'm not sure if this level is even survivable.

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  • File Reviews

    • By MeriMemesX · Posted
      It's a good map but I have small complaints   First of all, I liked that he used the bars, putting a wall texture on it so that it could catch us off guard, but 3 times? but I think that's more of my problem than the map's.   The other complaint is WAS IT NECESSARY TO PUT THAT TREE AT THE BEGINNING? THAT THING TAKE THE SHIT OUT OF ME
    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
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