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Napalm Weapons

   (1 review)
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About This File

This patch is what I came up with when I saw that all of the other flamethrower patches sucked and didn't have kickback or anything that made them realistic. I have tried to make this realistic by adding flame kickback and limited range to the flame- thrower. I have also included the NPC-9000 which stands for Napalm Projection Cannon 9000 which hurls huge chunks of napalm at the enemy and does massive damage. The flame from this stays afterwards for ages. The flames in this are incredibly hot and will kill you if you go near them so stay away! The bullets in this have napalm in them and the burst into flame when they hit a non-organic substance. Well anyway, enough of that... have fun!


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Unknown date

  
I'm sure there are better...but this is better than a lot of the others I've tried. I like how the flames remain burning afterwards...and do serious harm to you if you get too close! This just needs new weapon and fire sprites and it's good to go. Nice job 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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