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Napalm Weapons

   (1 review)
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About This File

This patch is what I came up with when I saw that all of the other flamethrower patches sucked and didn't have kickback or anything that made them realistic. I have tried to make this realistic by adding flame kickback and limited range to the flame- thrower. I have also included the NPC-9000 which stands for Napalm Projection Cannon 9000 which hurls huge chunks of napalm at the enemy and does massive damage. The flame from this stays afterwards for ages. The flames in this are incredibly hot and will kill you if you go near them so stay away! The bullets in this have napalm in them and the burst into flame when they hit a non-organic substance. Well anyway, enough of that... have fun!


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Unknown date

  
I'm sure there are better...but this is better than a lot of the others I've tried. I like how the flames remain burning afterwards...and do serious harm to you if you get too close! This just needs new weapon and fire sprites and it's good to go. Nice job 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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