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MAYHEM.WAD

   (6 reviews)
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About This File

Needless to say, this is my first level. I think I did a pretty good job but if I were able to force myself to look at the DEU screen again and make another level it would be way better. The best thing about my level is that the secrets aren't all composed of hidden doors who's textures have been cleverly alligned. To get acess to my secret areas you'll have to use your brain, which most DOOMers enjoy. And at no point will you need to find a hidden door to complete the level. Any moron can go around a whole level pushed up against a wall pressing the spacebar rapidly. My level is also very straight forward. You won't have much choice to where you go, the level will direct you through itself. I have put in an area map early in the game because they are cool. Some areas though are hidden so it doesn't give the whole level away. This level is ment to be played on ultraviolent, save often or don't save at all, whichever you prefer. Try to get 100% items, secrets and kills, I've made two of those kills perticularly tricky (Use you brains not your guns).


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Guest

Unknown date

  
your wad is a shit, and an ammo wasted, is a headache, an desing is to newbie. -433254/5

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Guest

Unknown date

  
This is almost ten years old to the day. It angered me. It starts off with a very small dark maze which is easy enough to navigate, but unentertaining; then there's a floor-raising puzzle that goes on and on. And on. It kills the level. You have to go up and down on a sloooooow lift, flicking switches on the way up, and on the way down, and on the way up again, and on the way down again. It takes ages. Fuck it. Life's too short.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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