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MAYHEM.WAD

   (6 reviews)
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About This File

Needless to say, this is my first level. I think I did a pretty good job but if I were able to force myself to look at the DEU screen again and make another level it would be way better. The best thing about my level is that the secrets aren't all composed of hidden doors who's textures have been cleverly alligned. To get acess to my secret areas you'll have to use your brain, which most DOOMers enjoy. And at no point will you need to find a hidden door to complete the level. Any moron can go around a whole level pushed up against a wall pressing the spacebar rapidly. My level is also very straight forward. You won't have much choice to where you go, the level will direct you through itself. I have put in an area map early in the game because they are cool. Some areas though are hidden so it doesn't give the whole level away. This level is ment to be played on ultraviolent, save often or don't save at all, whichever you prefer. Try to get 100% items, secrets and kills, I've made two of those kills perticularly tricky (Use you brains not your guns).


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Guest

Unknown date

  
your wad is a shit, and an ammo wasted, is a headache, an desing is to newbie. -433254/5

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Unknown date

  
This is almost ten years old to the day. It angered me. It starts off with a very small dark maze which is easy enough to navigate, but unentertaining; then there's a floor-raising puzzle that goes on and on. And on. It kills the level. You have to go up and down on a sloooooow lift, flicking switches on the way up, and on the way down, and on the way up again, and on the way down again. It takes ages. Fuck it. Life's too short.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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