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The Enygma Disaster

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An invasion force has taken an old mining camp and converted it into a base in which to implement the destruction of our world. They constructed devastating explosives and chemical weapons. Their plan worked, and we were unable to stop them in time. The Enygma Camp became Ground Zero, your mission is to go there and eradicate the invaders, and set the self-destruct, guarded by 2 HUGE monsters which we have never enountered before. You must prevent a repeat of the Enygma Disaster.


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The readme made me do a little double-take with the use of "ground zero" a few years before September 2001. Level starts pleasantly enough for its time, but it follows a nice derelict train station with a huge and tedious underground maze, which is followed by another huge underground maze, and then a smaller maze (of cell blocks). Tedious, absolutely tedious. Other two levels are novelty arena fights, you can just run to the switch and leave.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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