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DOOM97 - A New Corner Of Hell

   (7 reviews)
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About This File

Judgement day is here. Words cannot describe the pain your soul and body are about to experience. DOOM97 is a single-player AND a deathmatch wad. It is the very first


Play this level in single player mode ! You will experience the horror of eternal deathmatches in hell !

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Absolutely bonkers level. A lot of new graphics used in creative ways. Watch out for the onslaught of hitscanners though. Worth a look.

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Queer style with some genuine and tongue-in-cheek ideas like brainless gibs,a cooking imp while pigs waiting on dining table,a movie...many new sprites .would be nice if has more challenging battles...worth a go...4 stars for efforts Author puts in...

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Unknown date

This is a peculiar but amusing level from April 1997. It has the feel of those oddball experimental wads from before The Rules took over; there are surreal textures and sounds, a few interesting graphic tricks, and the readme is manic too. You fight or crush 302 mostly former humans in a bog-standard town-style map, with a lengthy and crushingly dull petrified forest section. There's no real ending battle, despite giving you a tonne of rockets.

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Unknown date

some sound and a music replacement, map is okay but not terrible. uses a large sky texture, has a few lolz places (ie: movie where player shoots a cyber once and it explodes!) 2stars, z34chris

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.