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DOOM97 - A New Corner Of Hell

   (7 reviews)
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About This File

Judgement day is here. Words cannot describe the pain your soul and body are about to experience. DOOM97 is a single-player AND a deathmatch wad. It is the very first

*** OFFLINE-DEATHMATCH-PWAD ***

Play this level in single player mode ! You will experience the horror of eternal deathmatches in hell !


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lupinx-Kassman

  
Absolutely bonkers level. A lot of new graphics used in creative ways. Watch out for the onslaught of hitscanners though. Worth a look.

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Zahid

  
Queer style with some genuine and tongue-in-cheek ideas like brainless gibs,a cooking imp while pigs waiting on dining table,a movie...many new sprites .would be nice if has more challenging battles...worth a go...4 stars for efforts Author puts in...

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Unknown date

  
This is a peculiar but amusing level from April 1997. It has the feel of those oddball experimental wads from before The Rules took over; there are surreal textures and sounds, a few interesting graphic tricks, and the readme is manic too. You fight or crush 302 mostly former humans in a bog-standard town-style map, with a lengthy and crushingly dull petrified forest section. There's no real ending battle, despite giving you a tonne of rockets.

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Unknown date

  
some sound and a music replacement, map is okay but not terrible. uses a large sky texture, has a few lolz places (ie: movie where player shoots a cyber once and it explodes!) 2stars, z34chris

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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