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Luige Bros. -total convert-

   (12 reviews)
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Guest

Unknown date

  
the japanese sure know how to make fucked up stuff.

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Guest

Unknown date

  
roflmao. Csonig

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Yuki Senmatsu

Unknown date

  
Go Luigi! This I like. 3/5 -Omegalore

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Guest

Unknown date

  
4 min for 3 levels on UV 1/5

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Guest

Unknown date

  
very very very very very strange.

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Guest

Unknown date

  
Everyone should play it. The definition of dada mapping style. The aforementioned must be seen to be believed.

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Guest

Unknown date

  
Much, much better than GVH.

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Guest

Unknown date

  
Could be better if it was Mushifa Wars. You would get Mario, Luigi, Wario, Browser, and the rest as gangstas in the kidnap plot of the mayor's daugther. The Hokuto no Ke chainsaw looks pretty cool, but could be better. There is some Japanese folklore stuff when you kill the hellknight (reference to samurai duels [farewell Mario, lol]?). Could be better. ~0/5

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Guest

Unknown date

  
best chainsaw ever - leilei

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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