Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Reactor

   (5 reviews)
Sign in to follow this  

Guest

About This File

Intelligence informs you of a nuclear installation, location undisclosed, that has been taken over by hellspawn (big surprise!) They inform you of a main power reactor which, like the rest of the plant is underground. It is believed that the demons plan to use this power source to develop weapons and increase their arsenal. The reactor was designed to easily be shut down in emergency situations (good thing). Your mission, should you chose to accept it, is to locate the reactor and shut it down and find your way out. The only thing known about the base is that there are three keys restricting access to personnel. Good luck.

Mission objectives: Locate and shut down the reactor.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
Fun oldie...nice trap at red key platform...bit easy for modern standards...pit at yellow key area is inescapable.

Share this review


Link to review
Guest

Unknown date

  
fun '96 map

Share this review


Link to review
Guest

Unknown date

  
This is dated December 1996. It's an okay although random-feeling old level, with a few bugs. It starts off as a slime sewer, then seems to alternate between techbase and dungeon. Has some incongruous and jarring sound replacements, and suffers from being too short and easy (at one point you get a huge amount of weapons and health). The sub-reactor is a decent trap, the final battle a bit crap, doubly so in stock Doom where you can't look up easily.

Share this review


Link to review
Guest

Unknown date

  
Weak, newbish. 2/5

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×