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go the way

   (6 reviews)
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1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
Just a superb level. The level flows through, under, over and around itself, and not only is the architecture cool looking, but it fits together so well. It may not be his best level, but it blows 90% of the rest of the shite out there away.

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TimeOfDeath

Unknown date

  
fun '97 map

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Guest

Unknown date

  
Author's trademark epic architecture is starting to come into shape here. The plenty of room can make combat boring for some, with -fast it plays quite well. It's a well rounded map, and finally there are more weapons other than shotguns and chaingun. 4*

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Guest

Unknown date

  
Michael Krause delivers his usual awesome architecture, but gameplay is a cakewalk on UV, with too much health and ammo and too few monsters. There is also an annoying section in the silver and blue area behind the loading dock, where three doorlike areas use the Shawn1 texture but only one of them is a door. Overall, not Michael's best work, but a relaxing intro to his unique and visually pleasing style. --Steve Duff 8/20/2003

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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