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go the way

   (6 reviews)
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About This File

1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
Just a superb level. The level flows through, under, over and around itself, and not only is the architecture cool looking, but it fits together so well. It may not be his best level, but it blows 90% of the rest of the shite out there away.

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TimeOfDeath

Unknown date

  
fun '97 map

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Guest

Unknown date

  
Author's trademark epic architecture is starting to come into shape here. The plenty of room can make combat boring for some, with -fast it plays quite well. It's a well rounded map, and finally there are more weapons other than shotguns and chaingun. 4*

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Guest

Unknown date

  
Michael Krause delivers his usual awesome architecture, but gameplay is a cakewalk on UV, with too much health and ammo and too few monsters. There is also an annoying section in the silver and blue area behind the loading dock, where three doorlike areas use the Shawn1 texture but only one of them is a door. Overall, not Michael's best work, but a relaxing intro to his unique and visually pleasing style. --Steve Duff 8/20/2003

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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