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Hide In One Of 4 Toillets Or Die

   (3 reviews)
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About This File

This WAD is based on a true story. One day I've had a terrible rush finding a good public toillet. I ran from one toillet to another and I realized how important they can be in true life.

You'll find four toillets in the corners of the main room in wich you'll just have to hide. I put a lot of health so the game shouldn't slow down for loading when they kill you.

There is also two secret rooms. One of them is filled with goodies but I think you can do without them. The other is not so secret but you'll have to enter in, if you want 100% secrets.


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The text file makes this PWAD sound like one of those stupid joke wads, but this is not the case. While not a spectacular level, it is somewhat interesting to play.

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The title reminded me of the classic text adventure "Pick up the Phone Booth and Die". The level is dated March 1996. It's basically a one-room arena with some bits around the outside; for a short while it's quite hectic and entertaining, because you're bombarded with baddies, but once you thin 'em out there's not much left to do. The exit is an irritating switch puzzle, and there's no real final battle. Overall it's fun for about three minutes.

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-You'll find four toillets in the corners of the main room in wich you'll just have to hide.-

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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