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Hide In One Of 4 Toillets Or Die

   (3 reviews)
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About This File

This WAD is based on a true story. One day I've had a terrible rush finding a good public toillet. I ran from one toillet to another and I realized how important they can be in true life.

You'll find four toillets in the corners of the main room in wich you'll just have to hide. I put a lot of health so the game shouldn't slow down for loading when they kill you.

There is also two secret rooms. One of them is filled with goodies but I think you can do without them. The other is not so secret but you'll have to enter in, if you want 100% secrets.


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Guest

Unknown date

  
The text file makes this PWAD sound like one of those stupid joke wads, but this is not the case. While not a spectacular level, it is somewhat interesting to play.

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Guest

Unknown date

  
The title reminded me of the classic text adventure "Pick up the Phone Booth and Die". The level is dated March 1996. It's basically a one-room arena with some bits around the outside; for a short while it's quite hectic and entertaining, because you're bombarded with baddies, but once you thin 'em out there's not much left to do. The exit is an irritating switch puzzle, and there's no real final battle. Overall it's fun for about three minutes.

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Unknown date

  
-You'll find four toillets in the corners of the main room in wich you'll just have to hide.-

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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