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Hide In One Of 4 Toillets Or Die

   (3 reviews)
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About This File

This WAD is based on a true story. One day I've had a terrible rush finding a good public toillet. I ran from one toillet to another and I realized how important they can be in true life.

You'll find four toillets in the corners of the main room in wich you'll just have to hide. I put a lot of health so the game shouldn't slow down for loading when they kill you.

There is also two secret rooms. One of them is filled with goodies but I think you can do without them. The other is not so secret but you'll have to enter in, if you want 100% secrets.


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Unknown date

  
The text file makes this PWAD sound like one of those stupid joke wads, but this is not the case. While not a spectacular level, it is somewhat interesting to play.

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Guest

Unknown date

  
The title reminded me of the classic text adventure "Pick up the Phone Booth and Die". The level is dated March 1996. It's basically a one-room arena with some bits around the outside; for a short while it's quite hectic and entertaining, because you're bombarded with baddies, but once you thin 'em out there's not much left to do. The exit is an irritating switch puzzle, and there's no real final battle. Overall it's fun for about three minutes.

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Unknown date

  
-You'll find four toillets in the corners of the main room in wich you'll just have to hide.-

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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