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GATES.WAD

   (12 reviews)
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About This File

You were sitting down, in your home, just recovering from the battle you had with the Spider Mastermind at the end of Doom I. Suddenly, the lights in your room starting flashing. The TV screen was covered with static noise, and you could hear electricity sparking all over you. There was a green flash, and you appeared back on the moon. You stand there amazed, thinking that you had destroyed everything on your last visit. You'd heard tales of this place from your friends that lay before you, dead. If only you believed what they said, then perhaps you could have saved them. Too late now, but don't leave all this for someone else to clean up, you must do it NOW.


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Zalewa

  
Cool level with a very oldschool feel (no wonder, it was made in 1997). Difficulty level is auto-pilot with all the blue armors and supercharges lying all around the map. The amount of detail is what you'd expect from Doom 1 IWAD, which is not bad. The action is non-stop and you don't stop moving forward. The layout is non-linear with some rooms that are completely optional. Doesn't deserve 4*, but still a pretty good map.

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Sui Generis

  
This is quite a sprawling, slow-burning techbase with marble and wood elements. It has varied and interesting areas that interlink nicely, but it is non-linear and populated mainly with low-level monsters, with oodles of ammo and several soulspheres and megaarmours. The non-linearity seems to be the kind that makes much of the map optional - I came to the exit having only seen 2 3rds of it. It’s very leisurely and sedate which is ok for a sunday. It is meh for the time but as the author was 14 I add a star

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Unknown date

  
This is dated April 1997. It's not bad, but feels very basic and old-fashioned even for 1997. You fight almost 200 monsters in a sort of techbase / medieval castle. There are lots of E1 design elements, and the layout has a good non-linear feel once it gets going, but unfortunately this is its downfall; after a compact beginning it turns into a large random-feeling sprawl, and you get more ammo than you can fire. 38 secrets, of which 27 are inaccessible.

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Unknown date

  
Somewhat large E2-ish level, comparable to some of Id's own. Has a few flaws, namely a few small visual flaws and an excess of ammo. Otherwise fairly good.

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Unknown date

  
2/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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