Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

GATES.WAD

   (12 reviews)
Sign in to follow this  

Guest

About This File

You were sitting down, in your home, just recovering from the battle you had with the Spider Mastermind at the end of Doom I. Suddenly, the lights in your room starting flashing. The TV screen was covered with static noise, and you could hear electricity sparking all over you. There was a green flash, and you appeared back on the moon. You stand there amazed, thinking that you had destroyed everything on your last visit. You'd heard tales of this place from your friends that lay before you, dead. If only you believed what they said, then perhaps you could have saved them. Too late now, but don't leave all this for someone else to clean up, you must do it NOW.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

  
Cool level with a very oldschool feel (no wonder, it was made in 1997). Difficulty level is auto-pilot with all the blue armors and supercharges lying all around the map. The amount of detail is what you'd expect from Doom 1 IWAD, which is not bad. The action is non-stop and you don't stop moving forward. The layout is non-linear with some rooms that are completely optional. Doesn't deserve 4*, but still a pretty good map.

Share this review


Link to review
Sui Generis

  
This is quite a sprawling, slow-burning techbase with marble and wood elements. It has varied and interesting areas that interlink nicely, but it is non-linear and populated mainly with low-level monsters, with oodles of ammo and several soulspheres and megaarmours. The non-linearity seems to be the kind that makes much of the map optional - I came to the exit having only seen 2 3rds of it. It’s very leisurely and sedate which is ok for a sunday. It is meh for the time but as the author was 14 I add a star

Share this review


Link to review
Guest

Unknown date

  
This is dated April 1997. It's not bad, but feels very basic and old-fashioned even for 1997. You fight almost 200 monsters in a sort of techbase / medieval castle. There are lots of E1 design elements, and the layout has a good non-linear feel once it gets going, but unfortunately this is its downfall; after a compact beginning it turns into a large random-feeling sprawl, and you get more ammo than you can fire. 38 secrets, of which 27 are inaccessible.

Share this review


Link to review
Guest

Unknown date

  
Somewhat large E2-ish level, comparable to some of Id's own. Has a few flaws, namely a few small visual flaws and an excess of ammo. Otherwise fairly good.

Share this review


Link to review
Guest

Unknown date

  
2/5

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×