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CyberFun

   (3 reviews)
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About This File

It's a collection of my four wads. Evryone is very huge and difficult (poor health) - you should save often. There are few secrets but I can't remember if you have to find them to exit the level because I made these levels long time ago :).


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Doomkid

Unknown date

  
despite the sparse detail, the maps do look clean and are very hard - I died on each one.

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Guest

Unknown date

  
The wad is dated September 1996. The levels are large, but very undetailed; almost every wall has the same silvery texture. There have lots of monsters and the gameplay is tricky, but anally precise; map03 has one of those "barrack" areas with lots of identical tiny rooms that you must search. There are several close-quarters cyberdemon fights. Map04 is good fun, but it would have been much better with more and weaker monsters.

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Guest

Unknown date

  
fuckin cool, map01 is tricky but once you get the weapons it's ok and the other maps are more straight forward

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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