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The Seven Chambers

   (8 reviews)
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About This File

This is an _incredibly_ immense level, with seven main areas. It has a good range of difficulties, and much time was spent on the design. Believe me, it's worth the download.


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Guest

Unknown date

  
Nice one!

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maulosiarch

Unknown date

  
Immensely replayable. One of the best user-created single levels of Heretic on this site. Great use of every monster, weapon, texture and feel/themes of Heretic.

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Guest

Unknown date

  
Nice level! I'm reviewing this 10 years too late tho lol. ;)

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Guest

Unknown date

  
Nice large level. Like the other reviewer stated, almost hub-like but it is a bit on the easier side with tons of vials and ammo. Even on Skill 4. I only really saw tomes and a few other artifacts. For some reason, there was a lot of mace balls around but I never found the mace. Though, I'd imagine it's the only secret I never managed to find. Average level time for me was about 20 minutes. Pretty darn impressive for 1997!

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Guest

Unknown date

  
Really awesome level, if your still alive you should make more!! Heh

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Guest

Unknown date

  
Cool adventure through various themes, almost like a one-level hub. I particularly liked the "mountain" with caves. Ammo is pretty abundant, though, and the artifact load could be better (several tomes and tons of flasks, but only a few other artifacts.) All in all well worth playing.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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