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The Seven Chambers

   (9 reviews)
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This is an _incredibly_ immense level, with seven main areas. It has a good range of difficulties, and much time was spent on the design. Believe me, it's worth the download.


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printz

  

This is a big, solid level, with a linear progression, containing multiple environments. The gameplay isn't that difficult, since you're given lots of health. Since this is E3M8, you know what it leads into. But even that was actually manageable, which is rare.

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Guest

Unknown date

  
Nice one!

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maulosiarch

Unknown date

  
Immensely replayable. One of the best user-created single levels of Heretic on this site. Great use of every monster, weapon, texture and feel/themes of Heretic.

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Guest

Unknown date

  
Nice level! I'm reviewing this 10 years too late tho lol. ;)

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Guest

Unknown date

  
Nice large level. Like the other reviewer stated, almost hub-like but it is a bit on the easier side with tons of vials and ammo. Even on Skill 4. I only really saw tomes and a few other artifacts. For some reason, there was a lot of mace balls around but I never found the mace. Though, I'd imagine it's the only secret I never managed to find. Average level time for me was about 20 minutes. Pretty darn impressive for 1997!

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Guest

Unknown date

  
Really awesome level, if your still alive you should make more!! Heh

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Guest

Unknown date

  
Cool adventure through various themes, almost like a one-level hub. I particularly liked the "mountain" with caves. Ammo is pretty abundant, though, and the artifact load could be better (several tomes and tons of flasks, but only a few other artifacts.) All in all well worth playing.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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