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Maximum Baddies Mission 1-1

   (5 reviews)
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About This File

LARGE wad with several MEAN battlefields one of which is appropriately coffin shaped. Even on skill 1 you won't get lonely for baddies!

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Typical 1994 map, enthusiastic but with a lot of flaws typical for that era. Layout is mostly rectangular, texture variation poor, decoration almost absent, and lightning a bit irritating. Gameplay @ UV is based on using trigger lines for opening doors, making it a sort-of puzzle map. Nowadays considered as awful, but in that time presumably about average due to the on points amusing gameplay.

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Playable...start fights are good..166 monsters on uv..lighting is dark mostly...progression build complex through many secrets or unmarked doors...use iddt*2...

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Unknown date

"Maximum baddies" in this case means 195 baddies. It's an awful level. What little goodness it has is ruined by stupid lighting. The map has a series of square zones that have a small number of baddies, and you flick switches etc. It's arena-based. But half the level is pitch black, and the other half flashes on and off. Instant epilepsy. As a whole the level is typically crude 1994 fare, less entertaining than cutting toenails (your own).

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs