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E1L1KP.WAD

   (9 reviews)
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About This File

E1L1KP.WAD is a brand new level for all you doom addicts who are tired of looking at the same old ones, or seeing the same maps with only different objects, wall textures, etc. It can be used in both normal play mode an in DEATHMATCH mode. It's a 'small' level - about 100 vertexes, and a similar number of linedefs, but only 9 sectors. It isn't very complicated, but it should be fun to play, and it provides a good example of what can be created using deu5.0


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Unknown date

  
This level is pointless to the extreme, just an angled room with hexagonal walls and a secret that does not register as a secret in the corners. A fake exit switch leads to a room with some monsters then the map is over. This is useless in both single player and multi player. The same texture is used thoughout the entire map and only the exit switch looks different. This is garbage and you should avoid it, made in 1994 or not I do not care, unless it was made for testing there is no excuse 0/5.

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Guest

Unknown date

  
The pain! Oh, the pain! --0/5

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Guest

Unknown date

  
A very early level, although not as early as id=11, which seems to be the earliest one ever (coded by hand!). This is a hexagonal room with hexagonal pillars, and a corridor leading off with the boss monster being a baron of helen, plus some cacodemons. It's too simple to have texture errors and it amused me for about a minute, because there's lots of action in its one room. More deathmatch than single-player (although bland).

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Unknown date

  
I tried this level simply because it seems to have the earliest date of all the levels in the archive in its textfile. Well, there's not much to say...it sucks :-) What can you expect?

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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