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E1L1KP.WAD

   (9 reviews)
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About This File

E1L1KP.WAD is a brand new level for all you doom addicts who are tired of looking at the same old ones, or seeing the same maps with only different objects, wall textures, etc. It can be used in both normal play mode an in DEATHMATCH mode. It's a 'small' level - about 100 vertexes, and a similar number of linedefs, but only 9 sectors. It isn't very complicated, but it should be fun to play, and it provides a good example of what can be created using deu5.0


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Unknown date

  
This level is pointless to the extreme, just an angled room with hexagonal walls and a secret that does not register as a secret in the corners. A fake exit switch leads to a room with some monsters then the map is over. This is useless in both single player and multi player. The same texture is used thoughout the entire map and only the exit switch looks different. This is garbage and you should avoid it, made in 1994 or not I do not care, unless it was made for testing there is no excuse 0/5.

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Unknown date

  
The pain! Oh, the pain! --0/5

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Guest

Unknown date

  
A very early level, although not as early as id=11, which seems to be the earliest one ever (coded by hand!). This is a hexagonal room with hexagonal pillars, and a corridor leading off with the boss monster being a baron of helen, plus some cacodemons. It's too simple to have texture errors and it amused me for about a minute, because there's lots of action in its one room. More deathmatch than single-player (although bland).

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Unknown date

  
I tried this level simply because it seems to have the earliest date of all the levels in the archive in its textfile. Well, there's not much to say...it sucks :-) What can you expect?

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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