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PAMPLONA (Pamplon.zip)

   (12 reviews)
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About This File

Every year in Pamplona, American college students get gored while participating in the Running of the Bulls. Don't get gored. Run.


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Guest

Unknown date

  
I have to echo the other reviewers. The level has an interesting concept, whereby you are chased through the streets of Pamplona by some demons; but there are only 35 of them. You have loads of rockets, and you can outrun them easily. Once the demons are dead the level becomes a pleasant but easy mini-town map. I don't think it was playtested in hard mode; there are some stuck monsters, including the final boss. There's a nice, minimalist scrolling wall gallery.

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Guest

Unknown date

  
It's best to use the version Grazza uploaded, especially to record demos, as this one has bad REJECT and BLOCKMAP lumps. Here's the better version: http://www.doomworld .com/idgames/index.p hp?id=14311

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Guest

Unknown date

  
Interesting idea.

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Guest

Unknown date

  
I liked the idea behind this one.. To be rushed by a big pack of demons through a city-like gauntlet. Later on you get to see fairly aesthetic libraries and rooms inside the houses. Sadly, it was much too easy, taking away some of the fun in being chased (since you're not really feeling chased). Still, I appreciate the effort. This one should be fun and much more challenging playing -fast. --3/5

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Guest

Unknown date

  
The idea behind this map is better than the map itself, but I'll give it **** anyway. -sargebaldy

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Guest

Unknown date

  
Reading the above reviews, the consensus seemed to be that it was too easy ; so, I tried it on Nightmare and on that difficulty it is a blast and perfectly balanced. 5/5

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Guest

Unknown date

  
easy

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Guest

Unknown date

  
this map gave me an headache. :(

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Guest

Unknown date

  
The concept is funny, but bad worked. The map is too easy and simple. 1 design + 2 concept = 3/5

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TimeOfDeath

Unknown date

  
was fun '97

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Guest

Unknown date

  
A rather interesting level in an urban style setting where you get chased by demons while being sniped at by imps and zombiemen. Later on you can enter the buildings and move from wall to wall. Guns and ammo were well placed and the map had a nice pace, but this wasnt very hard and so the lack of difficulty kind of makes this a play only once WAD

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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