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PAMPLONA (Pamplon.zip)

   (12 reviews)
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Every year in Pamplona, American college students get gored while participating in the Running of the Bulls. Don't get gored. Run.


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Guest

Unknown date

  
I have to echo the other reviewers. The level has an interesting concept, whereby you are chased through the streets of Pamplona by some demons; but there are only 35 of them. You have loads of rockets, and you can outrun them easily. Once the demons are dead the level becomes a pleasant but easy mini-town map. I don't think it was playtested in hard mode; there are some stuck monsters, including the final boss. There's a nice, minimalist scrolling wall gallery.

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Guest

Unknown date

  
It's best to use the version Grazza uploaded, especially to record demos, as this one has bad REJECT and BLOCKMAP lumps. Here's the better version: http://www.doomworld .com/idgames/index.p hp?id=14311

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Guest

Unknown date

  
Interesting idea.

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Guest

Unknown date

  
I liked the idea behind this one.. To be rushed by a big pack of demons through a city-like gauntlet. Later on you get to see fairly aesthetic libraries and rooms inside the houses. Sadly, it was much too easy, taking away some of the fun in being chased (since you're not really feeling chased). Still, I appreciate the effort. This one should be fun and much more challenging playing -fast. --3/5

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Unknown date

  
The idea behind this map is better than the map itself, but I'll give it **** anyway. -sargebaldy

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Guest

Unknown date

  
Reading the above reviews, the consensus seemed to be that it was too easy ; so, I tried it on Nightmare and on that difficulty it is a blast and perfectly balanced. 5/5

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Guest

Unknown date

  
easy

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Guest

Unknown date

  
this map gave me an headache. :(

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Guest

Unknown date

  
The concept is funny, but bad worked. The map is too easy and simple. 1 design + 2 concept = 3/5

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TimeOfDeath

Unknown date

  
was fun '97

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Guest

Unknown date

  
A rather interesting level in an urban style setting where you get chased by demons while being sniped at by imps and zombiemen. Later on you can enter the buildings and move from wall to wall. Guns and ammo were well placed and the map had a nice pace, but this wasnt very hard and so the lack of difficulty kind of makes this a play only once WAD

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  • File Reviews

    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
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