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PAMPLONA (Pamplon.zip)

   (12 reviews)
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About This File

Every year in Pamplona, American college students get gored while participating in the Running of the Bulls. Don't get gored. Run.


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Guest

Unknown date

  
I have to echo the other reviewers. The level has an interesting concept, whereby you are chased through the streets of Pamplona by some demons; but there are only 35 of them. You have loads of rockets, and you can outrun them easily. Once the demons are dead the level becomes a pleasant but easy mini-town map. I don't think it was playtested in hard mode; there are some stuck monsters, including the final boss. There's a nice, minimalist scrolling wall gallery.

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Guest

Unknown date

  
It's best to use the version Grazza uploaded, especially to record demos, as this one has bad REJECT and BLOCKMAP lumps. Here's the better version: http://www.doomworld .com/idgames/index.p hp?id=14311

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Guest

Unknown date

  
Interesting idea.

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Guest

Unknown date

  
I liked the idea behind this one.. To be rushed by a big pack of demons through a city-like gauntlet. Later on you get to see fairly aesthetic libraries and rooms inside the houses. Sadly, it was much too easy, taking away some of the fun in being chased (since you're not really feeling chased). Still, I appreciate the effort. This one should be fun and much more challenging playing -fast. --3/5

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Guest

Unknown date

  
The idea behind this map is better than the map itself, but I'll give it **** anyway. -sargebaldy

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Guest

Unknown date

  
Reading the above reviews, the consensus seemed to be that it was too easy ; so, I tried it on Nightmare and on that difficulty it is a blast and perfectly balanced. 5/5

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Guest

Unknown date

  
easy

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Guest

Unknown date

  
this map gave me an headache. :(

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Guest

Unknown date

  
The concept is funny, but bad worked. The map is too easy and simple. 1 design + 2 concept = 3/5

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TimeOfDeath

Unknown date

  
was fun '97

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Guest

Unknown date

  
A rather interesting level in an urban style setting where you get chased by demons while being sniped at by imps and zombiemen. Later on you can enter the buildings and move from wall to wall. Guns and ammo were well placed and the map had a nice pace, but this wasnt very hard and so the lack of difficulty kind of makes this a play only once WAD

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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