Title : The Unholy Trinity
Filename : TRINITY2.WAD
Authors : Steve McCrea, Simon Wall, & Elias Papavassilopoulos
Email Address : firstname.lastname@example.org
Misc. Author Info : -
Description : A reasonable representation of Trinity College,
Cambridge. "Oh no, not again," I hear you cry.
"Some lamers' first WAD. Prob'ly got a cyber
in there." But wait! Read on. Much cannon fodder.
Many new graphics. Cool bits. Guaranteed
entertainment or your money back (see below
for terms and conditions of this offer).
And NO cyberdemon! Well... oh, never mind.
Although designed for single player, has
multiplayer weapons and starts, and large,
well interconnected areas.
Version 2 fixes a bug and some ugly bits.
Additional Credits to : Peter Morgan for the camera
Olivier Montanuy for the wraparound sky idea
Release Date : Version 1: 22nd August 1994
Version 2: 4th September 1994
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 1 Month or so
Editor(s) used : DEU 5.21 (GCC), IDBSP (Watcom), Midi2Mus,
DoomTex 1.0b, DMGraph 1.1, WAD Tools 1.0,
BSP12x, RMB 1.0
Known Bugs : Minor hall of mirrors with DOOM 1.2
(This version fixes the V_BadDrawPatchDirect bug which plagued the
previous version. There are also some minor cosmetic fixes.)
Level layout and graphics : Steve
Logic and UV setting : Simon and Steve
Other difficulty settings : Elias
The new textures were put together using DoomTex, available at
infant2 as dmtex10b.zip. As you can see, it works. I highly
recommend it. But then, I'm biased.
One area has a HOM in DOOM 1.2 which goes away with 1.6.
To use 1.6:
registered 1.2 WAD => doom12.wad
shareware 1.6 WAD => doom.wad
doom16 -file doom12.wad trinity.wad
Multiplayer 1.6 has an extra sprite called IFOG. Get your local
Doom guru to sort this out, or read the available info on
When 1.666 comes out, it _should_ be directly compatible.
Elias has looked at the Bad V_DrawPatchDirect problem.
It is gone.
I always told myself if I was going to write a level that it
would not have really slow bits, but the setting demands that
one area is slow, at least on my machine. Oops. Sorry, me.
One thing that really pisses me off is that the GUS sound code
gets slower with every incarnation of DOOM. Why oh why? I hope
Paul "sound-dork" Radek is twitching on a spike outside the
* Copyright / Permissions *
You MAY use this level as a base to build additional
levels. However, due credit should be given in the .TXT file
accompanying the WAD. Especially if you rip off any textures.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. However, if you include the WAD on CD or floppy disk, you
may not make _any_ kind of money from the sale of the product,
unless you send me free copies. Note that this includes the so-
called copying charges of shareware vendors.
* Where to get this WAD *
Official BBS Distribution Site:
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FTP sites : infant2.sphs.indiana.edu - /pub/doom... - trinity2.zip