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The Unholy Trinity

   (105 reviews)
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About This File

A reasonable representation of Trinity College, Cambridge. "Oh no, not again," I hear you cry. "Some lamers' first WAD. Prob'ly got a cyber in there." But wait! Read on. Much cannon fodder. Many new graphics. Cool bits. Guaranteed entertainment or your money back (see below for terms and conditions of this offer). And NO cyberdemon! Well... oh, never mind. Although designed for single player, has multiplayer weapons and starts, and large, well interconnected areas. Version 2 fixes a bug and some ugly bits.


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Stale Meat

  

Trinity is, as far as I know, the first real attempt in Doom to try and make a level based on a real life location. In this case, it is a recreation of the Trinity College at Cambridge. Today something like this would at the very least be considered taboo for obvious reasons, but back in 94 the idea of recreating a real place in a 3D environment like Doom was exciting. And unlike other attempts by map makers to recreate their house/school/workplace, Trinity also stands out with "realistic" custom textures all thanks to a few pictures the author took with his camera.

 

Having never been to the actual Trinity College I can't say how accurate map layout is to the real building, but the map does seem laid out like a real place, save for a few liberties made for gameplay and engine limitations. There are a few outdoor courtyards, a cafeteria of sorts, a classroom, a chapel, a pretty cool movie theater, and smaller miscellaneous rooms the player will run across. Aside from very basic and obvious details that give away what these rooms are supposed to be, they are otherwise quite bare save for enemies and items. The smaller rooms suffer the most from this, being simple boxes with a bad guy or some kind of item in it and a single door. At the very least the level layout feels open enough that you can explore at your own leisure, but this can make finding out where exactly to go next difficult; specifically the hunt for the exit in the end. It isn't a terribly tough level, but it makes decent enough usage of its enemies outside and indoors to stop the player from bull-rushing straight through.

 

All in all it is an alright map to play solo, so long as you don't mind being a little lost and can get past how empty it feels at points.  I personally suspect it might make a slightly better map to DM in, but it probably isn't something you will come back to for a second helping.

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really nice person 😂👌

  
very extraordinary, especially for its time. I wish there were more such maps.

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guineu

  
Interesting for the texture work recreating a real location, but other than that it's nothing special. @The_Laughing_Llamma , there's an exit: it's the button behind the red door. The map can be completed.

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The_Laughing_Llamma

  
as far as i can tell there's no map exit which was pretty confusing i spent half an hour trying to figure out where to go eventually i looked up a tutorial on youtube which just ended without continuing to the next level apart from that minor gripe its a pretty good map the textures are especially good considering its from 94 overall i give it a four out of five pretty bland by today's standards but for its time quite an impressive

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Warmaster

  
The map is extremely blan and boring, the gameplay is dull and the music is extremely repetitive and annoying,this has got to be the worst map ive ever played.

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urmomplaysdoom

  
haters have no clue how much work went into this wad. They didn't have the tools that make it so you can do this in 48 hours without having to leave your house. fixing bugs wasn't a few clicks here and there like it is now. 1994 was taking pictures of the school, developing them, then scanning them, then converting them to proper sizes and resolution for the game.

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Guest

  
Nice early 1994 level. Has new textures which nowadays look too oldfashioned, but in those times they gave a nice ambiance. Varying gameplay ensures a nice adventure-feeling. Rated according to 2015 standards: below meh due to too many flaws, but in 1994 playing it gave a lot of fun, so solid 4*.

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Guest

Unknown date

  
IMO, it still deserves 5.0 today. I mean how many maps try to actually portrait real places and with real live breathing photos for the textures. When I play this wad today, I still think it's simply fun running around a college or school. I bet it plays even better in multiplayer! Great! Score: 5/5

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Guest

Unknown date

  
This is as legendary as they come. Very true to life too.

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Guest

Unknown date

  
hmm nice textures... to bad there still are some hom's o whell... -4/5

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Guest

Unknown date

  
I Like it

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Guest

Unknown date

  
Super WAD

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Guest

Unknown date

  
It may not deserve 5 stars when compared to today's standards, but considering it's age it's absolutely brilliant.

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Guest

Unknown date

  
best college based wad ever

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Doomkid

Unknown date

  
The most impressive part is definitely the new textures, though from a mapping perspective it's pretty good as well. And DEU is hard as balls to use.

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Guest

Unknown date

  
For an old school doom map very nice :)

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Guest

Unknown date

  
This ranks as the only tolerable and even remotely playable "School" WAD I've come across (even though koulu.wad had its moments). Maybe that's not saying much, though. --3/5

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Unknown date

  
The "legendary" rating was created for WADs like this one. 15 years later the sheer grandeur of the concept doesn't fail to inspire awe. BTW, you will need id=3258 to play this with Ultimate DOOM. - N_A

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Guest

Unknown date

  
Ehhh, it's OK. Coulda used some cooler music (It's that Bach/Gradius tune)and it could been a little smaller. But I have to admit, this is a VERY thought out map. Looks cool for deathmatch.

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Guest

Unknown date

  
4 stars considering its age, 2 for a level today. It's just too easy, no challenge at all on ultra violent. Nice looking though.

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Guest

Unknown date

  
4/5 Even after hearing 10 years of hype, I was blown away by the attention to detail and humor throughout. (My favorite texture is probably the bicycle sign.) Like a real building, there are many possible routes to each checkpoint, including a few "steam tunnel" secret passages. I do agree with the Usenet reviews from 1994: playability and difficulty are undistinguished, with incredibly repetitive zombie emplacements, giant courtyards for infighting, and a steady diet of baron traps in the second half.

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Guest

Unknown date

  
This is a classic old level from September 1994, with lots of custom textures, which must have taken some doing in 1994 - they look like scans from film prints, although the Apple Quicktake did exist at the time. The map itself is a typical hotel / school level, i.e. lots of small square rooms, but the architecture is decent and there are enough monsters to keep it going. It even has a "cutscene". I hope they all got good marks at whatever degrees they were doing.

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Unknown date

  
If you want to play this in doom 2, you just have to rename the map name (using XWE or somethin like that) to MAP01, and get rid of the music, because doom 2's map01 music is alot better.

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Guest

Unknown date

  
Actually, a somewhat easier way to play it in Doom2 is to download the Doom2 version of the wad, also available in the archive.

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Guest

Unknown date

  
AWESOME wad, considering its age.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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