Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nukedoom2x v1.2

   (1 review)
Sign in to follow this  


About This File

This is a collection of .wads that I made with detail in mind (the first level is not quite as detailed as the second and third). This is also my first attempt at making and *COMPLETING* my DOOM2 levels. They are not exactly finished yet, but I hope you enjoy them, anyways. They took me quite a while to make. These levels are intended for all modes of play. The first level is based more for Coop (it is by far not the best one of the collection). The second level is designed for Solo (it is pretty good, but has a lousy ending because my editor made so many damn bugs, I had to just finish the level right there or else it would have been too screwed up to distribute), and the third is for DeathMatch and Solo (my favorite).

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

The readme is defensive and gives the impression of a workman blaming his tools, and the first level is rubbish. But level two is much better; it has a lovely foresty air, with some trees and nice shadows detail. There isn't really enough ammo to play it on UV, though. The third level is a house, which is better than most but still dull, although it has a nice nukeage factory. There's a bonus level, xxx666, which is an unfinished foresty test.

Share this review

Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...