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Marines

   (11 reviews)
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About This File

Fight the marines. NOTE: This is a re-do of MARINE1.ZIP, which was around 2.6 megs due to un-appended sprites from Doom II. This version has no illegal sprites and is much smaller, but there are NO changes apart from that.


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Guest

Unknown date

  
Awful. The shotgun replacement freezes the game whenever you try to switch weapons. Overall, this is just crap.

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Guest

Unknown date

  
I recall playing a modified version of this years ago. It had 6 maps (which looked just as bad as the first) instead of just one and was called "cyberwar.wad". I can't find the link anymore though. Even for 1997 this wad is really bad. The only good thing is the replacement enemy soldier sprite. 2/5 --"Play Doom not war"-- T.V.

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Unknown date

  
This WAD is quite a legend. I even remember it appeared on CNN, as a version of it was actually used to train marines in combat simulations. Interestingly enough, there's nothing particularly special about the WAD. The DEH patch makes gameplay a bit more "realistic" I guess, and the hand grenade is cool, but overall ... meh. --3/5

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Unknown date

  
Gee, for a wad endorsed by the military, there sure are a lot of copyright infringing Aliens sounds! Also, SS Nazis? An M16 that fires at 2000RPM and an auto-shotgun M60? SO REAL. 1/5

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Unknown date

  
On its own, this wad sucks ass. However, playing it along with the Real Guns Hardcore wad is AMAZING!

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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