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H#969.WAD

   (4 reviews)
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About This File

s H#969.WAD is a Hexen conversion from #969.WAD [MAIN .WAD and NHOUSE.WAD as well], the Ultimate DOOM version. This first wad (level) was drawn and reconstructed to match the house I've lived most of my life... BEWARE.....


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dylux: Fuck this mod. It's ugly and boring.

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Guest

Unknown date

  
As the text file gives warning to, this is a Doom map based on the author's house and converted to Hexen with an automated tool. Predictably, it's a steaming pile of fail with tiny, cramped layout and no rhyme or reason to any of the texturing. 0.

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DoomTheRobot

Unknown date

  
The map's detail is ugly, it looks like shit. The cave key is outside, which is required for one of the doors in the basement. But walking outside is just a death trap. You find the cave key in a corner, return to the basement. When you go down the stairs and teleport down into the basement, it looks like there's a wall preventing you from going down. It's just a texture which you CAN PASS through. You open the cave key door and grab a castle key, but then all the other doors need a axe key. 0 stars.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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