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   (4 reviews)
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About This File

s H#969.WAD is a Hexen conversion from #969.WAD [MAIN .WAD and NHOUSE.WAD as well], the Ultimate DOOM version. This first wad (level) was drawn and reconstructed to match the house I've lived most of my life... BEWARE.....

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dylux: Fuck this mod. It's ugly and boring.

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Unknown date

As the text file gives warning to, this is a Doom map based on the author's house and converted to Hexen with an automated tool. Predictably, it's a steaming pile of fail with tiny, cramped layout and no rhyme or reason to any of the texturing. 0.

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The map's detail is ugly, it looks like shit. The cave key is outside, which is required for one of the doors in the basement. But walking outside is just a death trap. You find the cave key in a corner, return to the basement. When you go down the stairs and teleport down into the basement, it looks like there's a wall preventing you from going down. It's just a texture which you CAN PASS through. You open the cave key door and grab a castle key, but then all the other doors need a axe key. 0 stars.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played