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Nosun.wad

   (12 reviews)
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About This File

This is the first of a series of .wads I am making. I'm going to divide this into three parts:


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Memfis

  
It's a bit painful to get through. There is a non-switch texture you're supposed to press, a lot of action takes place in very cramped spaces and at some point you're supposed to take a green sphere and rush to a specific point where you will absolutely need it to survive. Quality design but too many annoyances. Interesting readme where he is pissed off at Tim Willits for getting into Id with his "mid-quality wads".

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vdgg

  
Aesthetically really strong for '97. Way too much strange item placement and traps which you need to learn (or know beforehand).

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Guest

Unknown date

  
A bit boring, the theme is inconsistent, and he used lights like mad without really doing much that was impressive with lighting. The gameplay is a little weak too, he gives you invulnerabities whenever you're about to get into a deadly area. Perhaps this was good in '97, but nowadays it's not looking so hot. *** -sargebaldy

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
The author doesn't do himself any favours with the readme, which seethes with jealousy of (presumably) Tim Willits. The level isn't bad - the design is up to 1997 standard, and there's a lot of action. You get invulnerability spheres before the two big battles near the end; the final battle is an anticlimax (I was expecting mayhew to break out, but it doesn't). Loads of ammo. Not thrilled with the essential but semi-secret door switches in the second room.

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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