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Nosun.wad

   (12 reviews)
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About This File

This is the first of a series of .wads I am making. I'm going to divide this into three parts:


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Memfis

  
It's a bit painful to get through. There is a non-switch texture you're supposed to press, a lot of action takes place in very cramped spaces and at some point you're supposed to take a green sphere and rush to a specific point where you will absolutely need it to survive. Quality design but too many annoyances. Interesting readme where he is pissed off at Tim Willits for getting into Id with his "mid-quality wads".

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vdgg

  
Aesthetically really strong for '97. Way too much strange item placement and traps which you need to learn (or know beforehand).

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Guest

Unknown date

  
A bit boring, the theme is inconsistent, and he used lights like mad without really doing much that was impressive with lighting. The gameplay is a little weak too, he gives you invulnerabities whenever you're about to get into a deadly area. Perhaps this was good in '97, but nowadays it's not looking so hot. *** -sargebaldy

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
The author doesn't do himself any favours with the readme, which seethes with jealousy of (presumably) Tim Willits. The level isn't bad - the design is up to 1997 standard, and there's a lot of action. You get invulnerability spheres before the two big battles near the end; the final battle is an anticlimax (I was expecting mayhew to break out, but it doesn't). Loads of ammo. Not thrilled with the essential but semi-secret door switches in the second room.

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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