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Nosun.wad

   (13 reviews)
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About This File

This is the first of a series of .wads I am making. I'm going to divide this into three parts:


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Argenteo

  

The looks are amazing but there's too much claustrophobic combat places. A lot of neat ideas. Item placement feels weird. I remember these series getting better later. I survived the last trap by luck.

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Memfis

  
It's a bit painful to get through. There is a non-switch texture you're supposed to press, a lot of action takes place in very cramped spaces and at some point you're supposed to take a green sphere and rush to a specific point where you will absolutely need it to survive. Quality design but too many annoyances. Interesting readme where he is pissed off at Tim Willits for getting into Id with his "mid-quality wads".

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vdgg

  
Aesthetically really strong for '97. Way too much strange item placement and traps which you need to learn (or know beforehand).

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Guest

Unknown date

  
A bit boring, the theme is inconsistent, and he used lights like mad without really doing much that was impressive with lighting. The gameplay is a little weak too, he gives you invulnerabities whenever you're about to get into a deadly area. Perhaps this was good in '97, but nowadays it's not looking so hot. *** -sargebaldy

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Guest

Unknown date

  
Loved it. 5/5

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Guest

Unknown date

  
The author doesn't do himself any favours with the readme, which seethes with jealousy of (presumably) Tim Willits. The level isn't bad - the design is up to 1997 standard, and there's a lot of action. You get invulnerability spheres before the two big battles near the end; the final battle is an anticlimax (I was expecting mayhew to break out, but it doesn't). Loads of ammo. Not thrilled with the essential but semi-secret door switches in the second room.

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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