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Chaos Total 3

   (6 reviews)
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big, difficult, ..., super


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Guest

Unknown date

  
I haven't played the other two Chaos Total levels. This gets off to a poor start, with a texture error right in front of you. It doesn't get much better after that - there's a maze with SS soldiers, and it all feels like a bog-standard 1995-era "my first level". There's one decent courtyard and the final battle is fun if you release all the monsters at once, but it's not really worth slogging through the level to get there.

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TimeOfDeath

Unknown date

  
fun '97 map, get ssg first, don't miss plasma secret

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Guest

Unknown date

  
So nice ...!!

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Guest

Unknown date

  
Design of this WAD is rather crazy which is a good thing as it gives this level indeed a touch of chaos. It's rather confusing not to say pleasantly surprising as enemies keep on attacking even in areas you thought you had cleared already. ****

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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