Heh, heh, heh!!! Goodluck! :-)
Title : Heh.wad
Date Finished : Original: 09-08-96 Final: 04-27-97
Author : Eric James Roberts
Email Address : firstname.lastname@example.org
Other Files By Author : None.
Misc. Author Info : Member of the Alpha Dog Alliance and Nostromo's
Run Project. Co-author of Angie.wad, currently in
production. Contributed map 18 to Doom 32.
Description : This is (was) my first attempt at constructing a level
for Doom. If I did good at anything, I think it was the
texturing. You may notice when playing on skill 04 that
each time you start the level over, the monsters will
do things differently than they did before. This makes
for interesting game play. There is no story or plot to
this map. It's basically just a bang, bang, shoot em up
type level. This wad is best played on skill 04. I hope
you enjoy it, and feel free to e-mail me.
Additional Credits to : I'd like to thank the following people for their help
and inspiration. Rand Phares (Team TNT), Rich Johnston
aka Nostromo, and Bill Brockmiller aka Whillie, email:
email@example.com, for the wonderful work he did
on the sounds and music for me.
You're awesome dude! Oh yeah, and Id. Software. Duh!!!
New level WAD : Yes
Map # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes, but not tested.
Deathmatch 2-4 Player : Yes, but not tested.
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : No
Demos Replaced : None
Base : New level from scratch.
Build Time : Hmmm....good question. Shees, I don't know really. Who cares.
About 30 days total, I guess.
Editor(s) used : DoomCAD 5.1 and 6.1, WinDEU 5.24, WARM 1.6, MIDI2MUS, MUSTOOL,
WINDAT, DMAUD 1.1, and WATCAT.
Known Bugs : None. If you find one, please let me know about it.
* Copyright / Permissions *
You may do whatever you want with this file.
* Where to get this WAD *
e-mail me at firstname.lastname@example.org and I'll send you a copy.
This level is also featured in Doom 32. Download it at: