Hell Revealed

   (455 reviews)
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Author

Yonatan Donner and Haggay Niv

About This File

Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv.

In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge.

Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch).




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Gallic00

  • 3
   1 of 1 member found this review helpful 1 / 1 member

I had fun with the couple last levels, where the fights were more balanced and less boring.  The first half is a bit tedious.  I remember playing it and having a blast when it came out tho so I guess we are accustomed to better quality nowadays..

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  • 5
   1 of 1 member found this review helpful 1 / 1 member

Legendary, enough said!

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  • 5
   1 of 1 member found this review helpful 1 / 1 member
Absolutely mind blowing and fully deserving of its legend status, a class of its own even 18 years after its release. Even the simplistic design works in favor of the experience... may not be your cup of tea, but its quality and influence are undeniable. Solid 5!

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mdmenzel

  • 5
   1 of 1 member found this review helpful 1 / 1 member
The perfect hard map set that is not a slaughter map. I love the gameplay here.

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  • 5
   1 of 1 member found this review helpful 1 / 1 member
Still a Godlike level set that holds its own to this day.

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dg93

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Legendary 5/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Another megawad worthy of my time and my skills. the later maps are what I like better. My favorite is map 24. -dljosef

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
You either like the slaughterfest style or not, but in either case you can't deny HR does it perfectly. 5/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Legendary -Dron

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Zalewa

  • 3
   2 of 4 members found this review helpful 2 / 4 members

I have recently booted this historical WAD for a full, UV playthrough in single player. How does it fare now in 2017, 20 years after its release? Unfortunately, not so well.

 

This is a WAD full of contradictions. Sometimes the fights are numbingly easy - sometimes you are immediately surrounded by a flock of arch-viles and some rocket moo-moos. Sometimes the action stales and you become a stationary turret, blasting away doors-with-health - sometimes the action is packed with running around and picking off singular targets until you are done. Sometimes the levels have good design - sometimes it's really, really awful.

 

My favourites? The sandboxy city MAP14? The circular MAP15? There are more good levels here, but there are equally many poor ones.

 

I didn't know I remembered so many of those levels from ZDaemon days, where this WAD was hosted to death on many coop servers. This was a strange thing, because there are several places in this WAD where you can get the map stuck - and not only in coop, mind you, but also in single player if you act quickly or rashly. To this day I remember entering servers which were always on a map already stuck, awaiting admin action to push the game forward. With the "vote changemap" feature not being present at the time, it was an odd WAD to host. The authors provided items for 4-player coop, but also forgot that players die in coop and then respawn at the starting point, behind the wall/door/lift that closed forever.

 

This is a classic; a one of the pivoting points of Doom history, but it did not age well. I salute it, but I also walk away from it, glad that I'm done, without desire of ever coming back.

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Dynamo

  • 3
   0 of 3 members found this review helpful 0 / 3 members
Of all the classic megawads, hell revealed has got to be the *sorriest*. Hell Revealed is a case in study of bad map design, with most of the levels consisting of either claustrophobic rooms, endless corridors or huge rooms with massive fights ala serious sam. none of these are fun or interesting to play, and they are absolutely UGLY to boot! Worst of all is that this came out after wads like obituary and memento mori had outclassed it in playability, looks and difficulty. What a sorry attempt. 1/5

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Spectre01

  • 1
   0 of 2 members found this review helpful 0 / 2 members
One of the worst megawads I've had the displeasure of playing. Ugly level design and boring gameplay. There are much better "hard" megawads that don't waste your time shotgunning Barons. 1/5 for catchy music and influencing significantly better works like AV.

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  • 1
   0 of 3 members found this review helpful 0 / 3 members
i hate this. Too many monsters. dull texture . unimaginative. with teenage boys who like to play on a thousand opponents, and so many . totally inadequate as an intellectual product. What a good career ? UAC Ultra, Phobos2,Earth, Shotgun Symphony, Demon Eclipse1, etc. Hell Revealed a shit .

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MajorRawne

  • 5
   0 of 1 member found this review helpful 0 / 1 member
Even today, after playing Scythe, Resurgence and Deus Vult, Hell Revealed is still the daddy. Modern slaughtermaps have lost their way; they are just battles against blocks of pop-up monsters. HR.WAD remembers it's still Doom, yet it puts up one hell of a fight. 5* for its impact on the community, for being light years in front of all modern slaughtermaps and for dragging me back again and again, even though I don't even fething like it. I hate slaughterwads!!!

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Unknown date

  • 1
   0 of 2 members found this review helpful 0 / 2 members
To be really honest, I don't like this at all. Too many monsters (obviously), but also too many cramped, under-detailed spaces. Architecture is bland and uninspired. Basically, this hasn't aged well at all. HR2 is much better.

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Katamori

  • 3
  
Meh. Legendary, etc., yet definitely not satisfying for me. 3*

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Argent Agent

  • 4
  
A nice wad. The early maps and last couple of maps were weak, but the rest was a fun experience.

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Combinebobnt

  • 5
  
Classic and hard, later maps are great even today

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  • 4
  
Freakin afterlife sucks!!! U guys like need more cell packs in that damn level. It was harder than post mordum if you ask me. You want like extreme challenge download this wad. It's crazy hard

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  • 1
  
blows my ass. uses ROTT ost over and over, among other issues. download requiem/mm/av instead

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Unknown date

  • 5
  
Takes Doom to a whole new level.

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Unknown date

  • 3
  
Just managed to get through this megawad without saving during the levels. Damn this is a bloddy tough map. But it is of an amazing quality. 5/5

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Unknown date

  • 5
  
Love it

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Unknown date

  • 5
  
I have this. IT IS COOL!!! It has its odd parts but it is still cool!!! 5/5 Stars!!!

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Unknown date

  • 5
  
THE BEST!

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  • File Reviews

    • By Gallic00 · Posted
      One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.
    • By Anidrex_1009 · Posted
      There is no presentation for this mythic wad, it is something that belongs to the history of Doom and the community, one of the first and most brilliant works done by fans, a megawad that surpasses any expectations and that innovates with so much fun and genius. My first megawad in my life, the first one completed, I was just hooked and enjoyed every single map, without a doubt, something epic and fantastic to play that I am grateful to have known.
    • By cannonball · Posted
      An interesting wad with each map taking on a specific theme for the most part. The visuals are generally good with some real epic moments littered across the wad, that start warehouse room and some of the later maps are good examples. The gameplay is pretty forgiving for the most part but there are some moments which will bring some moments of panic. Some ofthe fights are a little hit and miss at times with some which can be neutralised fairly easily. Overall a really pleasant surprise and a great effort, especially as the author is still in the process of honing their own style. I really look forward to future releases from Forli.
    • By GuyNamedErick · Posted
      I remember playing this months back and it's still a fantastic level to me, an easy Cacoward contender if you ask me! It's nice to see a creative level with a small but nice joke that works out in the end. There's also a surprise at the end that wraps up the level very nicely. The level is open and challenging enough to keep things interesting, especially some of the secrets if you can find them. Great level and worth playing!
    • By Glaice · Posted
      Great design overall but for the end, I don't get why (which is a nitpick) it doesn't immediately go to the end episode 2 text but goes to the intermissions screen followed by the graphic seen after you pass the end text. Played with GZDoom 3.2.1.