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Tab4 Level

   (5 reviews)
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This is the 4th level in the Tab series. Another decent castle to romp around in and the baddies lurk everywhere! May challenge veterans as well as new comers!


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Unknown date

  
Misaligned textures don't bother me much as long as a map is fun and challenging. (I mean, it's not Oblivion, after all.) The room full of Knights and Barons burns a lot of ammo, keeping this one challenging. (For my personal use I've used Doombuilder to merge the 30 TAB maps into a megaWAD, so it matters what I have at the exit.) 3 stars. -- Salmacis1968@msn,com

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Unknown date

  
A fun although flawed level. There's a lot of action and it flows well, and I was never bored. There's one trap in particular that made me grin. But there are some lava pits you can fall into and not get out, and one part of the level is basically impossible unless you kill all the monsters beforehand (as a true man you should doing that anyway, but still). I'm still confused as to how you can chainsaw skulls and arachnotrons - the blade would just slip off, surely?

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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