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BLUDFEST.WAD

   (5 reviews)
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About This File

Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you.


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Unknown date

  
Lovely old-school map, set in some sort of base, with different texture schemes. Lots of big rooms with lots of ammo for lots of monsters. There are traps with monsters pouring out of the walls all the time, so stay alert! Architecture is typical '94, but it's still not ugly, some parts even look good. There's some inventive stuff, too (the blue key section). My only complaints: the difficulty level should have been higher, and you get the big weapons too late. Great fun! --4/5

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Unknown date

  
This is a very minor semi-classic, although it would have been dodgy in 1995 or 1996. Starts off like Doom II Map07, and has a circular design that resembles one of the early Star Wars levels. Has 300 mostly weak monsters. The bit with the barrels is indeed funny. Overall the level looks crude, and really it *is* crude, but it's non-stop shooting. The traps have traps in them.

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Guest

Unknown date

  
Pretty good.

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Unknown date

  
Yes, I liked it too. The blue key room also has a big long chain of barrels, which was something that fascinated people in 1994. It's still amusing. The level is simplistic and very much of its time (although enlarged by 200%), but there's a steady stream of monsters and lots of action. Oddly, there are no cacodemons at all, and the only tough monsters are two barons at the end.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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