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BLUDFEST.WAD

   (5 reviews)
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Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you.


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Unknown date

  
Lovely old-school map, set in some sort of base, with different texture schemes. Lots of big rooms with lots of ammo for lots of monsters. There are traps with monsters pouring out of the walls all the time, so stay alert! Architecture is typical '94, but it's still not ugly, some parts even look good. There's some inventive stuff, too (the blue key section). My only complaints: the difficulty level should have been higher, and you get the big weapons too late. Great fun! --4/5

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This is a very minor semi-classic, although it would have been dodgy in 1995 or 1996. Starts off like Doom II Map07, and has a circular design that resembles one of the early Star Wars levels. Has 300 mostly weak monsters. The bit with the barrels is indeed funny. Overall the level looks crude, and really it *is* crude, but it's non-stop shooting. The traps have traps in them.

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Guest

Unknown date

  
Pretty good.

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Unknown date

  
Yes, I liked it too. The blue key room also has a big long chain of barrels, which was something that fascinated people in 1994. It's still amusing. The level is simplistic and very much of its time (although enlarged by 200%), but there's a steady stream of monsters and lots of action. Oddly, there are no cacodemons at all, and the only tough monsters are two barons at the end.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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