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BLUDFEST.WAD

   (6 reviews)
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Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you.


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Maximum Matt

  

Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 

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Unknown date

  
Lovely old-school map, set in some sort of base, with different texture schemes. Lots of big rooms with lots of ammo for lots of monsters. There are traps with monsters pouring out of the walls all the time, so stay alert! Architecture is typical '94, but it's still not ugly, some parts even look good. There's some inventive stuff, too (the blue key section). My only complaints: the difficulty level should have been higher, and you get the big weapons too late. Great fun! --4/5

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Unknown date

  
This is a very minor semi-classic, although it would have been dodgy in 1995 or 1996. Starts off like Doom II Map07, and has a circular design that resembles one of the early Star Wars levels. Has 300 mostly weak monsters. The bit with the barrels is indeed funny. Overall the level looks crude, and really it *is* crude, but it's non-stop shooting. The traps have traps in them.

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Unknown date

  
Pretty good.

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Unknown date

  
Yes, I liked it too. The blue key room also has a big long chain of barrels, which was something that fascinated people in 1994. It's still amusing. The level is simplistic and very much of its time (although enlarged by 200%), but there's a steady stream of monsters and lots of action. Oddly, there are no cacodemons at all, and the only tough monsters are two barons at the end.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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