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DOOM2: Tab29

   (5 reviews)
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As 29th in the Tab series, this one doesn't quite make it up there with the others. Though not a bad wad by any means (None of the Tabs are.), this one employes standard tricks such as a key cards placed out in the open, designed to have players run out into the open to nab it, only to find them selves under a hail of fire from all sides.


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Meril

  
Fun, but averege desing. Lifts are lower unpegged, what doesn't look good. Short, healthpacks and ammo are in sufficient level. 3/5

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Unknown date

  
October 1996. Another one of the solid, unspectacular Tab series. You fight 92 baddies in an anonymous dungeon-style level. I dock half a star for having a power-up directly behind the start position - a cliche from the dawn of time that even appears in id=14 - but add half a star for some decent elevator trap. You get loads more weapons than you need. All the lifts are unpegged, which looks odd. Still, it's competent, it entertained me.

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Unknown date

  
A simple but fun '96 wad. I give it a 3 ~Joe Anderson

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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