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Rat in a Maze

   (8 reviews)
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About This File

You've been thrown in this maze like a rat to be confused, disoriented and killed to sadistically entertain the architect. The automap facility will be almost useless due to the complexity of the maze. Beware the marauding lost soul maze cleanup crew. Be more wary of Cacodemons that are above the constraints of maze walls...
This is my first attempt at Doom level creation. There are a couple of areas on the map that show up strangely during play. I had planned to add more (!!) rooms, but Deu 5.21's reject data routine crashed if I attempted to add more than 512 sectors. WARNING: I had difficulty saving an Ultra Violent level until after I had killed many monsters.
I hope this level will consume alot of your time. You are the guinea pigs for my first attempt. Please let me know what you think. Enjoy!


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Guest

Unknown date

  
classic

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Guest

Unknown date

  
It took me 1 hour and 44 minutes to beat.

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Guest

Unknown date

  
Only download if you like low detailed maze levels!

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Guest

Unknown date

  
One of the least promising level names evah, and the author spells "alot" as one word, which is a bad sign. But the level isn't as bad as I expected, although it is nonetheless a big maze. But the author has put enough thought into height variations, lighting etc for it to be quite atmospheric (it reminds me of Time Bandits or the ancient ZX Spectrum game Gyron for some reason). It surprised me, although it's still fairly trivial.

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Unknown date

  
2/5 I like the design. It's a multi-tiered maze, using height to differentiate between pathways. The gameplay brings switch-hunting to a whole new level. You find one, you hit it, then you navigate the maze to see what cranny you opened up. Some switches are behind secret doors and some open up areas within secrets. Few of the secrets are obvious, making for tedious backtracking that sapped my will to play. I like the concept, but I despise the execution. - KMX E XII

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Unknown date

  
Not bad.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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