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Tab17A Level

   (3 reviews)
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About This File

Number 17A of the Tab series! This time, your marine is going on his most exotic trip yet: a cleansing of the three pyramids of Giza, Egypt! And it's not the ghosts of pharoahs long dead that are going to keep you on your toes this time. Those pesky demons from Hell have decided to make the pyramid their new favorite haunt and they are going to do everything they can to keep you out! This level was inspired by a trip to Giza, Egypt by my best friend, Mike Brandenburg.


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This is dated May 1997. It's another one of the solid but not exceptional Tab levels. This one's a fairly small castle-style map with 100+ monsters; on a technical level it's a bit behind the times for 1997, with a definite eau de 1994, although there's a clever "reactor room" and the gameplay progresses well. It suffers a lot from having far too many rockets, BFG cells, and powerups by modern standards; this makes the final battle a pushover.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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