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Tab Sequel Levels

   (4 reviews)
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About This File

Here are 5, complex new levels that make up the sequel to the "Tab" series! If you're a fan of the Tab series, or just a Doomer that loves good levels, then this is something worth your download. You'll have your brave marine blasting his way through demon infested cityscapes, underground catacombs dripping with evil, and weird fortresses seemingly placed in Hell itself! Some great level designs abound and there are more than enough demons to frag in this one.


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Unknown date

  
I have no idea what the Tab series was; I assume the author was on a roll back in 1997. This should really be in Doom2/levels/r-z (or whichever directory) as it's five levels for standard DoomII. I have only played the first of these maps, and it's not bad, especially for 1997; nothing out of the ordinary but playable, tight on ammo, nicely done.

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Memfis

Unknown date

  
Nice stylish olschool maps that go well with mmmus.wad. Seem to be designed for continuous play: on pistol start the second map is ok but after that things got really tough for me. The first was probably my favorite, really cool city.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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