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lithe2m1.zip

   (13 reviews)
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About This File

This is a PWAD file that replaces Episode 2 Map 1 in the REGISTERED version of Doom. It is not a very large level but is of fair size (for a level 1). There may be a future version of it in which I will add more if there's any point so please send your comments and suggestions to me. Please be kind, this IS my first wad.


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bzzrak

  
Test for the nerves without idspispopd and idbeholdI, I'm giving it a 5 for being one of the first WADs (march 27th 1994!)

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Guest

  
A real stinker in every way.

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Guest

Unknown date

  
This is pure '94 crap.

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Guest

Unknown date

  
A boring switch hunt on over-sized super-slow elevators or utter boredom. Poor use of textures and hardly any monsters, this map does not even feel or play like like doom. This map is just awful, a vomiting kind of awful that is.... 0/5

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Guest

Unknown date

  
I don't usually criticise wads on technical grounds, because I value playability more. But this is a very poor early wad with texture misalignments, broken lifts, missing textures and it's not very good. Doesn't deserve leeway for being such an early wad, either, as there are better ones prior to this.

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MajorRawne

Unknown date

  
All the fun of your last bowel movement, assuming you are a ton of broken glass for your dinner. Stretch the process to nearly infinity. You just recreated the magic of this map.

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Guest

Unknown date

  
the original jokewad

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Guest

Unknown date

  
WILLAWAW! THIS FUCKING SUCKS!!!!!!! VOMIT :D

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Guest

Unknown date

  
What he said. This is crap.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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