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lithe2m1.zip

   (13 reviews)
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About This File

This is a PWAD file that replaces Episode 2 Map 1 in the REGISTERED version of Doom. It is not a very large level but is of fair size (for a level 1). There may be a future version of it in which I will add more if there's any point so please send your comments and suggestions to me. Please be kind, this IS my first wad.


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bzzrak

  
Test for the nerves without idspispopd and idbeholdI, I'm giving it a 5 for being one of the first WADs (march 27th 1994!)

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Guest

  
A real stinker in every way.

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Guest

Unknown date

  
This is pure '94 crap.

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Guest

Unknown date

  
A boring switch hunt on over-sized super-slow elevators or utter boredom. Poor use of textures and hardly any monsters, this map does not even feel or play like like doom. This map is just awful, a vomiting kind of awful that is.... 0/5

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Guest

Unknown date

  
I don't usually criticise wads on technical grounds, because I value playability more. But this is a very poor early wad with texture misalignments, broken lifts, missing textures and it's not very good. Doesn't deserve leeway for being such an early wad, either, as there are better ones prior to this.

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MajorRawne

Unknown date

  
All the fun of your last bowel movement, assuming you are a ton of broken glass for your dinner. Stretch the process to nearly infinity. You just recreated the magic of this map.

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Guest

Unknown date

  
the original jokewad

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Guest

Unknown date

  
WILLAWAW! THIS FUCKING SUCKS!!!!!!! VOMIT :D

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Guest

Unknown date

  
What he said. This is crap.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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