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Exhale (You're The Victim)

   (5 reviews)
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About This File

2 player DEATHMATCH DOOM II level

Started off completely different, but then my maps always do. I spent quite a lot of time on both the playability element and the asthetics too.

Had to simplify somewhat because it was just plain slow over the modem, which it was written for.

I consider this my best level because it combines quite nice architecture with a lot of mileage in 2 player deathmatch. There are lots of varied shots you can pull off (some harder to master) - it's not as simple as it first looks :)

Why Exhale ? You really should know, but if in doubt try and catch the latest Prodigy hit 'Breath' The video says it all really ... };o

Sit back and watch the quick demo, then PLAY IT !


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Doomkid

Unknown date

  
Most of us know this as MAP01 of BRIT10.WAD - Clearly meant for duels, this is now the home of EXP whores on Zdaemon FFA matches! I suppose I'm no exception, but Markistenes takes the BFG-Spam cake ;)

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Guest

Unknown date

  
this wad is really really sweet

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Guest

Unknown date

  
Best

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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