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Patch of Powers

   (4 reviews)
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About This File

Full description is in the Powers!.txt file in the zip, but I can summarize it: this patch gives your players special powers no one thought would ever be in Doom. Using it you can revive enemies, create drones to fight for you, and jump. You heard me, JUMP! Hence the much more noticable name, Jumper. So don't just sit there, download this patch! The powers are also in seperate patch files for working on them individually. Read the text file first.


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Guest

Unknown date

  
This is dated April 1997, just two months ago. Can you imagine how incredible it would be if you could jump in Doom? Actually jump upwards, instead of leaping horizontally? That would be awesome. I imagine a future world where Id software put out a patch... or perhaps they release the source code for Doom, and an intrepid coder could actually build this functionally into the engine! It might not happen for many years though.

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Guest

Unknown date

  
^^^ Was the above comment made in 1997 or what? In any case, these are three DEH patched that will allow you to jump, revive monsters, or summon a drone that attacks other monsters (or even all three powers combined). They do work, even in source ports, but the results are sketchy at best e.g. the jump damages you and is hard to control, the reviver is hard to aim, and the drone won't attack anything unless attacked. Pretty impressive considering they are vanilla hacks though. 5/5 -Maes

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Doomkid

Unknown date

  
I've loaded up every different DEH file in here, both under DOS and ZDoom, and for the life of me I can't figure out how to get them to work. Is there a certain weapon I should use? Sounds ambitious for it's time but I guess I won't get to see how well this early jumping works. And yeah, that top review seems about 15 years old.. Jumping has been in Doom sourceports since 1999, to my knowledge.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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