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The Beginning of the End (part 1)

   (20 reviews)

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About This File

You have just stumbled on to a great set of DOOM wads! These puppies took me forever to create, and I assure you you'll like 'em. They're better than most. If you still have Doom on your hard drive, grab these wads! If not, get it back! You'll want to play these levels! I made most of these levels a long, long time ago so some of 'em might have that old-school DOOM feel but they still rock!


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NuMetalManiak

  

vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.

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valkiriforce

  

Pretty cool E1/E2 replacement. Some nasty traps in spots but nothing I felt was too unreasonable save for maybe one setup involving a Spider Mastermind in the distance with little cover on one of the secret maps. Love the ideas on display like the graveyard map in E2 and the close-quarters shootout of E2M6. Definitely felt it had more highlights than it had flaws, so I'd say it was perfectly legit Doom experience - not perfect, but certainly legit. A good place to look for some unconventional ideas and some left-field designs.

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Guest

  
Nice old school wad. Very playable and pretty challenging, especially for it's time. This was one of the occasions where the Metallica midis were put to good use. 4/5. -TRRobin.

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Guest

  
The good: a lot of this is 5 star good old fashioned, nuts-n-bolts Doom. The bad: its ruined by occasional annoyances like teleport mazes abd incomprehenible secrets. The really bad: descends into slaughterwad stupid, particularly late in e2. Still, better than 90% of stuff here, marked down to 4. Worth a download.

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Guest

Unknown date

  
Feels more than E3 but plays like E2. I love it, its legendary -Omegamer

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Guest

Unknown date

  
I had pretty much fun playing these levels a few
years back. They might not be that good by
today's standards though. The Metallica music was
a big factor in the funness of this wad.

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Guest

Unknown date

  
creator: myspace.com/emil

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Guest

Unknown date

  
The first episode is designed in a more or less classic style, but with a few unusual touches and with gameplay completely different from what I've experienced before. Very creative, 5 stars material. The second episode is somewhat weaker, could be described as "slaughter maps for Ultimate Doom", starting especially from E2M5. Still decent stuff, though. Overall, 4/5 stars, vdgg

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Guest

Unknown date

  
Maybe I'm biased 'cause it was one of the first PWads I ever played, but I love this wad. It captures that 'classic' feel perfectly, and every level looks and plays just as good as the original Doom maps. The music fits perfectly and it's got some of the most outrageous (by 1997 standards) conflicts to be had -- multiple spiderdemons, zombies rising from their graves, "sleeping demons", and of course, the Hive. Classic Doom fans, this is a wad not to be missed. 5'd - Xaser

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
This is beautiful, people. Creativity, sadism, epic battles with hundreds of monsters. An utter classic.

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Guest

Unknown date

  
A great old set of two episodes, get it if you're looking for good Ultimate Doom stuff.

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Guest

Unknown date

  
Very fun, very cheesy (especially with the 90's soundpack added and the Metallica, Nirvana and Deep Purple MIDIs I recognised) and surprisingly challenging, considering its age. I'd recommend this to everyone, although there are certainly wads of higher *quality* about. 4* -Phobus

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Guest

Unknown date

  
This megawad introduced me to Metallica and heavy metal in general! Automatic 5/5!

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Guest

Unknown date

  
Genius. Classic architecture, innovative tricks despite the year, exceptionally balanced ammo count, your never in excess and rckts and cells are scarce. Remarkably non-linear design, a kick ass soundtrack! Best of all it's very tough! E1 contains the entire beastiary, enemies appear in groups, very unexpected monster placement and secrets are actually very well hidden for once! My only criticism is I wish it were longer! 5/5 - Bloodite Krypto

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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