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The Beginning of the End (part 1)

   (20 reviews)

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About This File

You have just stumbled on to a great set of DOOM wads! These puppies took me forever to create, and I assure you you'll like 'em. They're better than most. If you still have Doom on your hard drive, grab these wads! If not, get it back! You'll want to play these levels! I made most of these levels a long, long time ago so some of 'em might have that old-school DOOM feel but they still rock!


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NuMetalManiak

  

vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.

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valkiriforce

  

Pretty cool E1/E2 replacement. Some nasty traps in spots but nothing I felt was too unreasonable save for maybe one setup involving a Spider Mastermind in the distance with little cover on one of the secret maps. Love the ideas on display like the graveyard map in E2 and the close-quarters shootout of E2M6. Definitely felt it had more highlights than it had flaws, so I'd say it was perfectly legit Doom experience - not perfect, but certainly legit. A good place to look for some unconventional ideas and some left-field designs.

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Guest

  
Nice old school wad. Very playable and pretty challenging, especially for it's time. This was one of the occasions where the Metallica midis were put to good use. 4/5. -TRRobin.

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Guest

  
The good: a lot of this is 5 star good old fashioned, nuts-n-bolts Doom. The bad: its ruined by occasional annoyances like teleport mazes abd incomprehenible secrets. The really bad: descends into slaughterwad stupid, particularly late in e2. Still, better than 90% of stuff here, marked down to 4. Worth a download.

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Guest

Unknown date

  
Feels more than E3 but plays like E2. I love it, its legendary -Omegamer

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Guest

Unknown date

  
I had pretty much fun playing these levels a few
years back. They might not be that good by
today's standards though. The Metallica music was
a big factor in the funness of this wad.

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Guest

Unknown date

  
creator: myspace.com/emil

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Guest

Unknown date

  
The first episode is designed in a more or less classic style, but with a few unusual touches and with gameplay completely different from what I've experienced before. Very creative, 5 stars material. The second episode is somewhat weaker, could be described as "slaughter maps for Ultimate Doom", starting especially from E2M5. Still decent stuff, though. Overall, 4/5 stars, vdgg

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Guest

Unknown date

  
Maybe I'm biased 'cause it was one of the first PWads I ever played, but I love this wad. It captures that 'classic' feel perfectly, and every level looks and plays just as good as the original Doom maps. The music fits perfectly and it's got some of the most outrageous (by 1997 standards) conflicts to be had -- multiple spiderdemons, zombies rising from their graves, "sleeping demons", and of course, the Hive. Classic Doom fans, this is a wad not to be missed. 5'd - Xaser

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
This is beautiful, people. Creativity, sadism, epic battles with hundreds of monsters. An utter classic.

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Guest

Unknown date

  
A great old set of two episodes, get it if you're looking for good Ultimate Doom stuff.

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Guest

Unknown date

  
Very fun, very cheesy (especially with the 90's soundpack added and the Metallica, Nirvana and Deep Purple MIDIs I recognised) and surprisingly challenging, considering its age. I'd recommend this to everyone, although there are certainly wads of higher *quality* about. 4* -Phobus

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Guest

Unknown date

  
This megawad introduced me to Metallica and heavy metal in general! Automatic 5/5!

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Guest

Unknown date

  
Genius. Classic architecture, innovative tricks despite the year, exceptionally balanced ammo count, your never in excess and rckts and cells are scarce. Remarkably non-linear design, a kick ass soundtrack! Best of all it's very tough! E1 contains the entire beastiary, enemies appear in groups, very unexpected monster placement and secrets are actually very well hidden for once! My only criticism is I wish it were longer! 5/5 - Bloodite Krypto

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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