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The Beginning of the End (part 1)

   (20 reviews)

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About This File

You have just stumbled on to a great set of DOOM wads! These puppies took me forever to create, and I assure you you'll like 'em. They're better than most. If you still have Doom on your hard drive, grab these wads! If not, get it back! You'll want to play these levels! I made most of these levels a long, long time ago so some of 'em might have that old-school DOOM feel but they still rock!


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NuMetalManiak

  

vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.

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valkiriforce

  

Pretty cool E1/E2 replacement. Some nasty traps in spots but nothing I felt was too unreasonable save for maybe one setup involving a Spider Mastermind in the distance with little cover on one of the secret maps. Love the ideas on display like the graveyard map in E2 and the close-quarters shootout of E2M6. Definitely felt it had more highlights than it had flaws, so I'd say it was perfectly legit Doom experience - not perfect, but certainly legit. A good place to look for some unconventional ideas and some left-field designs.

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Guest

  
Nice old school wad. Very playable and pretty challenging, especially for it's time. This was one of the occasions where the Metallica midis were put to good use. 4/5. -TRRobin.

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Guest

  
The good: a lot of this is 5 star good old fashioned, nuts-n-bolts Doom. The bad: its ruined by occasional annoyances like teleport mazes abd incomprehenible secrets. The really bad: descends into slaughterwad stupid, particularly late in e2. Still, better than 90% of stuff here, marked down to 4. Worth a download.

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Guest

Unknown date

  
Feels more than E3 but plays like E2. I love it, its legendary -Omegamer

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Guest

Unknown date

  
I had pretty much fun playing these levels a few
years back. They might not be that good by
today's standards though. The Metallica music was
a big factor in the funness of this wad.

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Guest

Unknown date

  
creator: myspace.com/emil

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Guest

Unknown date

  
The first episode is designed in a more or less classic style, but with a few unusual touches and with gameplay completely different from what I've experienced before. Very creative, 5 stars material. The second episode is somewhat weaker, could be described as "slaughter maps for Ultimate Doom", starting especially from E2M5. Still decent stuff, though. Overall, 4/5 stars, vdgg

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Guest

Unknown date

  
Maybe I'm biased 'cause it was one of the first PWads I ever played, but I love this wad. It captures that 'classic' feel perfectly, and every level looks and plays just as good as the original Doom maps. The music fits perfectly and it's got some of the most outrageous (by 1997 standards) conflicts to be had -- multiple spiderdemons, zombies rising from their graves, "sleeping demons", and of course, the Hive. Classic Doom fans, this is a wad not to be missed. 5'd - Xaser

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
This is beautiful, people. Creativity, sadism, epic battles with hundreds of monsters. An utter classic.

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Guest

Unknown date

  
A great old set of two episodes, get it if you're looking for good Ultimate Doom stuff.

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Guest

Unknown date

  
Very fun, very cheesy (especially with the 90's soundpack added and the Metallica, Nirvana and Deep Purple MIDIs I recognised) and surprisingly challenging, considering its age. I'd recommend this to everyone, although there are certainly wads of higher *quality* about. 4* -Phobus

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Unknown date

  
This megawad introduced me to Metallica and heavy metal in general! Automatic 5/5!

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Guest

Unknown date

  
Genius. Classic architecture, innovative tricks despite the year, exceptionally balanced ammo count, your never in excess and rckts and cells are scarce. Remarkably non-linear design, a kick ass soundtrack! Best of all it's very tough! E1 contains the entire beastiary, enemies appear in groups, very unexpected monster placement and secrets are actually very well hidden for once! My only criticism is I wish it were longer! 5/5 - Bloodite Krypto

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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