May 12, 1997
ID - No comments needed! Antony Burden and Simon Oke - DETH Colin Reed - BSP 1.12x Norbert Voss - Encouraged me to finish this WAD. Steve McCrea (Author of TRINITY.WAD) - Info on how to create a movie. Olivier Montanuy (through Steve McCrea) - Info on how to create a non-repeating sky.
All four levels are built from scratch (of course).
I think it adds up to 2 years now, active + passive time. As a student I have a lot of other things on my mind too.
DETH, BSP 1.12x, DEUTEX 3.1, Image Control 2.15, PSP 2.01 and DOS-edit.
* HOM in outdoor area on MAP16. ** * If you are low on RAM, you might get the error "Z_Malloc: failed on allocation of
bytes" on MAP16. DOOM will exit to DOS due to this, so remember to save often. I did with 4 megs and a maximum of free memory!
Title : Dreams Of Insanity
Filename : DREAMSOI.WAD
Textfile : DREAMSOI.TXT
Zipfile : DREAMSOI.ZIP
Packed with : PKzip 2.04g
Date : May the 8th 1997
Author : Magnus Ander
Email Address : firstname.lastname@example.org
With three addresses I just have to get three
times as much mail, right? (-:
Misc. Author Info : I am a 23-year-old student in computerscience and
as the programmer I am I spend a lot of time
figuring out how to do strange things in bash-
script (recently did Game Of Life). This is my
second effort in creating patchwads, my first was
a one-level wad for DOOM (ANDER.WAD). DREAMSOI.WAD
is a multi-level wad for DOOM II. I have invented a
special number system for the ancient civilization
who built the surroundings in DREAMSOI.WAD (I like
Story : You wake up in the house where you live. You wake
up to the reality you once knew, but can you really
trust your own memory? Insanity is in your dreams
and your dreams are your only reality! Now you will
have to live your life alone and your pain will
finally remind you of yourself!
Description : * The first level (house) is a model of the house
where I live, with some other buildings added. It
is played mainly outdoors.
* The second level (stone) is supposed to be the
work of an ancient civilization. Some outdoor areas,
but mainly indoors.
* The third and last level (bloody) has an outer
shape of a castle and a large outdoor area (good
for deathmatch maybe). Played mostly indoors.
* Because of the way I have placed the levels you
will probably guess that there is a secret level
(iron). The only secret is how to get there.
Additional Credits : ID - No comments needed!
Antony Burden and Simon Oke - DETH
Colin Reed - BSP 1.12x
Norbert Voss - Encouraged me to finish this WAD.
Steve McCrea (Author of TRINITY.WAD) - Info on how
to create a movie.
Olivier Montanuy (through Steve McCrea) - Info on
how to create a non-repeating sky.
* Play Information *
Maps : MAP14 MAP15 MAP16 MAP31
Single Player : YES
Cooperative 2-4 Player : Yes (untested)
Deathmatch 2-4 Player : Yes (untested)
Difficulty Settings : HMP and UV,
ITYTD and HNTR, without monsters, if you
just want to look at the design.
New Sounds : Yes
New Graphics : Yes (A short movie and a new sky)
Demos Replaced : None
* Construction *
Base : All four levels are built from scratch (of course).
Build Time : I think it adds up to 2 years now, active + passive
time. As a student I have a lot of other things on
my mind too.
Editor(s) used : DETH, BSP 1.12x, DEUTEX 3.1, Image Control 2.15,
PSP 2.01 and DOS-edit.
Known Bugs : * HOM in outdoor area on MAP16.
* If you are low on RAM, you might get the error
"Z_Malloc: failed on allocation of <size> bytes"
on MAP16. DOOM will exit to DOS due to this, so
remember to save often. I did with 4 megs and a
maximum of free memory!
Some notes : * This wad is designed with the single-player in
mind. As I cannot test multiplayer I cannot
guarantee the quality of deathmatch and cooperative
play. Nevertheless you have the possibility to play
this wad either in deathmatch or cooperative mode.
Maybe some of the levels are just too big for
deathmatch to be any fun anyway.
* I have heard that many people think that coop is
boring. Here is an idea how to make it more fun.
Choose (in some secret way) one of the players
to be a traitor. The traitor's goal would be too
kill the other players and spare the monsters. The
other players must try to reveal the traitor and
kill him (or just keep him prisoner with the
possibility to escape). Please mail me if you try
(or already have tried) this idea on this wad or
any other wad!
* Most of the large areas will probably give your
HD some work. This problem is at least experienced
on a 486/66DX2 with 4 megs of RAM.
* I have provided a simple batch-file (PLAY.BAT)
that I use to load patch-wads and a small program
(ENTER.COM) that fixes the enter key at startup.
Put them in the same directory as the DOOM II
executable file. Give the command PLAY for help.
* Copyright / Permissions *
You may NOT use these levels as a base to build additional levels.
You MAY use these levels in a multi-level wad or distribute them on any
media, but ONLY if you use them as they are in their original state and
credit me in your .txt distribution.
You MAY use any ideas (and ideas only) used in these levels, provided
that you credit me in your .txt distribution.
* Where to get this WAD *
And a mirror site for DOOMers in Sweden: