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CHORD1.WAD

   (15 reviews)
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About This File

MAP25 Hooee is this one hard. Start out in a room with yer pistol and a berserk up against two revenants... and thats just the beginning

I would _not_ recommend UV for the "average player" UV is for very good players, much harder than doom2. (For one thing there aren't unnecessary invulnerabilitys everywhere...)

Okay, so you want to know what this one looks like. I guess it could be a satanic mansion of some sort, I dunno, but it uses the Pan* textures a lot and has wicked lighting (at least according to testers)


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an_mutt

  
I quite enjoyed this, although some of the Baron usage is a touch questionable. Progression is achieved through one of two paths and, unfortunately, one of them is much more beneficial to take first as it gives you much better goodies, thus removing some of the non-linearity. Still, a fun romp none-the-less!

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Guest

Unknown date

  
Very nice and solid map. 3,5/5

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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Guest

Unknown date

  
Map '97, and the first of the notoriously hard Chord levels by Malcolm Sailor, a sadist with a jolly name. Actually this isn't as tough as the later levels; it has the same signature style, lots of up-close fights against Barons of Hell, but there are several bits where you pick up something important and nothing bad happens, and it has traps you can run away from. The author subsequently fixed those problems good and proper; fixed them real good.

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Guest

Unknown date

  
this is in sereus need of some wepons...

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Guest

Unknown date

  
You are in serious need of reading the text-file before playing this wad. 5 stars obviously.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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