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Hells kitchen. (Just like mama used to make).

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Designed to be played as a single player or in deathmatch. Doom 2. Larger than the original level! DON'T waste your time endlessly pushing walls. (Although some people deserve to be shot). You are in a dingy cell where you were being held for... something. (You probably didn't do it, I know I never did). Having just overpowered guard and taken his weapon you set out to escape. Good luck. This level was designed to be used in very subdued light with gamma correction (F11) set to 2. This level started out as a test of DCK and just sort of grew. It is really a test of what the various tools are capable of. Then a friend told me he enjoyed deathmatch games, but only had doom 2. His name is Frank, and he hates being called Frankie. (You'll see when you play).

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Unknown date

Cool '96 map

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Unknown date

This is dated February 1996. It's Map01. You fight 154 monsters in a large, ambitious level that's marred by irritating shooty puzzles near the start, although it has a few clever ideas. Minus several points for the swastikas and Nazi ambiance (why Himmler?). The new weapon replaces the chainsaw and is worse than the Nintendo Power Glove. The biggest problem is that there's no flow, and masses of backtracking; I felt as if I just stumbled on the exit.

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