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VISTA

   (8 reviews)
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About This File

VISTA Begins as outdoor urbanish sort of play, progresses through buildings, cemetary, sewer, underground fortress, deep underground nastiness, back up through underground fortress to urbanish wharf, up mountainside to a big temple. Some levels are packed, some are rather sparse.


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Unknown date

  
As good as the operating system. 0/5

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Guest

Unknown date

  
very weak

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Guest

Unknown date

  
Similar in style to Pamplona by the same author. This is a pre-port wad, so the problem the previous reviewer had is just a Zdoom bug/failing.

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Unknown date

  
seen worse

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Guest

Unknown date

  
not support jdoom

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Unknown date

  
Nice idea! To bad you forgot to CHECK FOR TEXTURE ERRORS! Zdoom gave me 4 lines of errors in this map. Hey genious, try to load your map before you send it in.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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