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Crypt Of Pain

   (3 reviews)
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About This File

After saving the world in the real DOOM levels, the military has shown it's gratitude in the usual way, by sending you off on another crap mission. This time it was to escort an archaeologist to the ledgendary Crypt Of Pain. So, as you've probably guessed, the archaeologist died and left you to find your way out of this hellhole. Have Fun! **NOTE** You will need to find several secret doors to finish this level, so KEEP LOOKING!!!


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Zahid

  
little maze with lots of unmarked door and annoying gameplay..poor quality map

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Unknown date

  
This is dated May 1997. It's terrible, and no fun to play; the layout is a winding quasi-spiral maze with 57 mostly weak monsters. The corridors are single-file and so there's no tactical depth. After a few turns you reach a mass of lost souls, which you have to punch because there isn't enough ammo to shoot them all, and you can't dodge them because the corridor is too narrow. At that point I decided to not continue playing.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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