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Nightmare Isle

   (5 reviews)
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About This File

You took a deep breath after your victory. Looking back and seeing the disfigured corpses of the mutilataurs made your stomach grimace with disgust. Although, you won. You clench your teeth and plunge through the portal... You awake to see that you are not home. Instead, you stand at a gate that beckons you to enter it. This is Nightmare Isle. All your old weapons are now useless. New weapons await your hands to grasp them and destroy the squalid demons and countless horrors, and bring Nightmare Isle to peace. D'Sparil is your challenge now...


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printz

  

Finally a decent episode from Jeremy Wagner, though he still holds to his bad habit in one of the maps. This is a partial conversion complete with extensive sprite and HHE changes. All monsters and weapons are augmented, and the gameplay is generally too hard to play on Black Plague. The maps are the same typical style of linear, tight and orthogonal, generally short and sweet, but the gameplay flows much better than his previous works, with almost no dead-end traps (there is one level). It's advisable to save on every map end or start, since it may not always be possible from a wand start.

 

Balance is a bit off. Level 2 is for example too hard. I was only able to cheese it by exploiting the wings of wrath bug of holding one from level 1 into the next level. With a lot of trouble still, I eventually stumbled into the exit and escaped. The rest of the levels are perfectly playable. And since this is E3, you know how it ends. Luckily this fight was manageable.

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Unknown date

  
2.5/5 Levels a bit boring but better towards the end. Good effort with the music and new sound effects. Ammo very generous, there are quivers everywhere!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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