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The Sky May Be

   (442 reviews)
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About This File

Requires Doom 1.6 or above.

This is the STRANGEST wad ever made. Most of the action takes place in a cube 8192x8192x8192 in size.. A two-year production with more new graphics than any other PWAD in the known galaxy. Built using monomolecular technology in DEU! (Grid size 4:1 is still too small [sigh])


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bzzrak

  
Really interesting WAD... while it works. Every port I use crashes sooner or later.

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Combinebobnt

  
pretty good

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Never_Again

  
Strangely delightful or delightfully strange? Either way, it's legendary. THE GUN IS GOOD! 4ever

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Guest

  
10/10 it was okay

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Guest

  
I think that the sky may be. If you consider disagreeing, then I would like to remind you that the gun is good.

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ChaingunnerX

  
Best wad ever made.

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Guest

  
amazing. no other words

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Juliun03

Unknown date

  
epic wad 2014

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Guest

Unknown date

  
Fails as a jokewad because it isn't funny (even if there were anything funny, the unfunny sound effects would have balanced it back to 0), and it isn't enjoyable as a standard wad either. The overly tall 2nd map, which is the only part of the wad worth your attention, will hold your curiosity for all of 30 seconds before it loses its charm. 1/5

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Guest

Unknown date

  
lol. just lol! While it was very funny, it also got me bored and annoyed after some time, and i didnt complete the level totally yet, but all i can say it is extremely INSANE, and funny, so i give this a 4/5. -Dancso

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Guest

Unknown date

  
Horrible... This WAD is pure garbage.

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Guest

Unknown date

  
Nonsense, this level is quite simply a work of genius. A twisted and bizzare genius sure, but genius nonetheless. Yes its ugly, and strange, and unresonably hard, but it's packed with ideas, creavity and above all - humour. The level is set in the toybox fortress of the Great God Imp, which is running on a dodgy copy of windows 3.1. And all that is fully realised in the level itself. So download it, don't take it too seriously and if you want to beat it, save often.

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Guest

Unknown date

  
This is utter, utter...

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Guest

Unknown date

  
WTF? BUT I LOVE IT... Good Work! - TWAngel

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Guest

Unknown date

  
It's a legend. It's the best jokewad ever made! -TomoAlien

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Guest

Unknown date

  
weird as hell...

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Guest

Unknown date

  
This WAD is GENIOUS

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Guest

Unknown date

  
One of the greatest WADs ever created.

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Guest

Unknown date

  
I have to say, the lack of interesting textures does hurt this wad's score, but the overal design actually is rather nice. It is hard, has hard puzzles, and actually makes you travel. It is overly big though. It is definitely not the worst wad ever, but not extremely good.

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Guest

Unknown date

  
Without fear of overstatement or hyperbole, I can honestly say that this goes beyond your imagination. coldfusio

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Guest

Unknown date

  
easly the craziest thing ive ever seenever. Period. 5 stars

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Guest

Unknown date

  
I truly love how seriously retarded this is. 5^1000000/5

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Guest

Unknown date

  
I played SKY with jDoom and it rocked. DOUG was definatly ahead of his time.

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Guest

Unknown date

  
BEST FUC**** WAD EVER MADE. A MUST HAVE, unique design, full of paranoia and imagination, a world apart in Doom mapping. The Killer of "15 years old hardcore players" and Fuc**** doom LAMER "gamers". I´m Still waiting for a second part. Legendary. Wolfenprey.

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Guest

Unknown date

  
Radical, I love this wad not because of it's gameplay, but because of the experimentation you can do with it, I have done more experiments with Doom's physics than any other level, because of it's tall rooms, low-grav tests with legacy are possible, and the 6th weapon is a strike of genious, actually SPAWNING little blood spots, and turning gravity to 0 makes it possible to shoot the weapon at a wall and kill the monsters at the top, just because the ticks moved up. :) -Comiclez

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  • File Reviews

    • By NuMetalManiak · Posted
      from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.   but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.
    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
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